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Моды/Create Photomovement
Create Photomovement

Create Photomovement

The Solar Generator is a block that generates rotational force when exposed to sunlight, providing a passive power source for your Create machines.

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16

createphotomovement-fabric-1.20.1-0.3.3

release12 мая 2026 г.

Fixed

  • Modded dye crash: Fixed #13 — using a modded dye (e.g. from Dye Depot, El and L's Dye mod, Delicate Dyes) on solar generators or solar sails would crash the game and corrupt the world. The dye → block lookup now safely ignores colors the mod doesn't have variants for, so right-clicking with a modded dye is a no-op instead of a crash. Affected blocks: Solar Generator and Advanced Solar Generator (vertical and horizontal variants), and Solar Sails.

Internal

  • Version bump tool: Added tools/bump_version.ps1 to update mod_version across the root and all three per-loader gradle.properties files in one go.

Supported Platforms

  • NeoForge 1.21.1
  • NeoForge 1.20.1
  • Fabric 1.20.1

createphotomovement-neoforge-1.20.1-0.3.3

release12 мая 2026 г.

Fixed

  • Modded dye crash: Fixed #13 — using a modded dye (e.g. from Dye Depot, El and L's Dye mod, Delicate Dyes) on solar generators or solar sails would crash the game and corrupt the world. The dye → block lookup now safely ignores colors the mod doesn't have variants for, so right-clicking with a modded dye is a no-op instead of a crash. Affected blocks: Solar Generator and Advanced Solar Generator (vertical and horizontal variants), and Solar Sails.

Internal

  • Version bump tool: Added tools/bump_version.ps1 to update mod_version across the root and all three per-loader gradle.properties files in one go.

Supported Platforms

  • NeoForge 1.21.1
  • NeoForge 1.20.1
  • Fabric 1.20.1

createphotomovement-neoforge-1.21.1-0.3.3

release12 мая 2026 г.

Fixed

  • Modded dye crash: Fixed #13 — using a modded dye (e.g. from Dye Depot, El and L's Dye mod, Delicate Dyes) on solar generators or solar sails would crash the game and corrupt the world. The dye → block lookup now safely ignores colors the mod doesn't have variants for, so right-clicking with a modded dye is a no-op instead of a crash. Affected blocks: Solar Generator and Advanced Solar Generator (vertical and horizontal variants), and Solar Sails.

Internal

  • Version bump tool: Added tools/bump_version.ps1 to update mod_version across the root and all three per-loader gradle.properties files in one go.

Supported Platforms

  • NeoForge 1.21.1
  • NeoForge 1.20.1
  • Fabric 1.20.1

createphotomovement-fabric-1.20.1-0.3.2

release10 мая 2026 г.

Fixed

  • Solar Windmill Bearing: Fixed #11 — multiple visual issues with the bearing block:
    • Bearing top and back-shaft were invisible while Flywheel was active (Flywheel default). Registered Create's BearingVisual as the Flywheel visualization for SOLAR_WINDMILL_BEARING, mirroring Create's own WindmillBearingBlockEntity setup.
    • Bearing top showed a static "ghost" while the contraption rotated. Removed the static Top cuboid from solar_windmill_bearing.json — that Y 12-16 slot is reserved for the dynamic partial model.
    • Bearing top and shaft rendered nearly black even with open sky overhead. Added .noOcclusion() and overrode propagatesSkylightDown / getLightBlock on SolarWindmillBearingBlock so sky light reaches the bearing's position.

Removed

  • Forge 1.20.1: Removed the empty forge/ build target. NeoForge 1.20.1 is a near-drop-in fork of Forge 1.20.1, so users on Forge can use the NeoForge 1.20.1 jar.

Internal

  • Publish script: Fixed tools/publish_mod.ps1 so Modrinth uploads use the same per-loader naming as CurseForge (createphotomovement-{loader}-{mc}-{version}). The previous script sent the same version_number (0.3.2) for all three jars, which Modrinth rejects as a duplicate after the first upload — this is why only 2 of 3 jars made it onto Modrinth for v0.3.1.

Supported Platforms

  • NeoForge 1.21.1
  • NeoForge 1.20.1
  • Fabric 1.20.1

createphotomovement-neoforge-1.20.1-0.3.2

release10 мая 2026 г.

Fixed

  • Solar Windmill Bearing: Fixed #11 — multiple visual issues with the bearing block:
    • Bearing top and back-shaft were invisible while Flywheel was active (Flywheel default). Registered Create's BearingVisual as the Flywheel visualization for SOLAR_WINDMILL_BEARING, mirroring Create's own WindmillBearingBlockEntity setup.
    • Bearing top showed a static "ghost" while the contraption rotated. Removed the static Top cuboid from solar_windmill_bearing.json — that Y 12-16 slot is reserved for the dynamic partial model.
    • Bearing top and shaft rendered nearly black even with open sky overhead. Added .noOcclusion() and overrode propagatesSkylightDown / getLightBlock on SolarWindmillBearingBlock so sky light reaches the bearing's position.

Removed

  • Forge 1.20.1: Removed the empty forge/ build target. NeoForge 1.20.1 is a near-drop-in fork of Forge 1.20.1, so users on Forge can use the NeoForge 1.20.1 jar.

Internal

  • Publish script: Fixed tools/publish_mod.ps1 so Modrinth uploads use the same per-loader naming as CurseForge (createphotomovement-{loader}-{mc}-{version}). The previous script sent the same version_number (0.3.2) for all three jars, which Modrinth rejects as a duplicate after the first upload — this is why only 2 of 3 jars made it onto Modrinth for v0.3.1.

Supported Platforms

  • NeoForge 1.21.1
  • NeoForge 1.20.1
  • Fabric 1.20.1

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:10 часов назад
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