
Create Photomovement
The Solar Generator is a block that generates rotational force when exposed to sunlight, providing a passive power source for your Create machines.
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createphotomovement-fabric-1.20.1-0.3.3
release12 мая 2026 г.Fixed
- Modded dye crash: Fixed #13 — using a modded dye (e.g. from Dye Depot, El and L's Dye mod, Delicate Dyes) on solar generators or solar sails would crash the game and corrupt the world. The dye → block lookup now safely ignores colors the mod doesn't have variants for, so right-clicking with a modded dye is a no-op instead of a crash. Affected blocks: Solar Generator and Advanced Solar Generator (vertical and horizontal variants), and Solar Sails.
Internal
- Version bump tool: Added
tools/bump_version.ps1to updatemod_versionacross the root and all three per-loadergradle.propertiesfiles in one go.
Supported Platforms
- NeoForge 1.21.1
- NeoForge 1.20.1
- Fabric 1.20.1
createphotomovement-neoforge-1.20.1-0.3.3
release12 мая 2026 г.Fixed
- Modded dye crash: Fixed #13 — using a modded dye (e.g. from Dye Depot, El and L's Dye mod, Delicate Dyes) on solar generators or solar sails would crash the game and corrupt the world. The dye → block lookup now safely ignores colors the mod doesn't have variants for, so right-clicking with a modded dye is a no-op instead of a crash. Affected blocks: Solar Generator and Advanced Solar Generator (vertical and horizontal variants), and Solar Sails.
Internal
- Version bump tool: Added
tools/bump_version.ps1to updatemod_versionacross the root and all three per-loadergradle.propertiesfiles in one go.
Supported Platforms
- NeoForge 1.21.1
- NeoForge 1.20.1
- Fabric 1.20.1
createphotomovement-neoforge-1.21.1-0.3.3
release12 мая 2026 г.Fixed
- Modded dye crash: Fixed #13 — using a modded dye (e.g. from Dye Depot, El and L's Dye mod, Delicate Dyes) on solar generators or solar sails would crash the game and corrupt the world. The dye → block lookup now safely ignores colors the mod doesn't have variants for, so right-clicking with a modded dye is a no-op instead of a crash. Affected blocks: Solar Generator and Advanced Solar Generator (vertical and horizontal variants), and Solar Sails.
Internal
- Version bump tool: Added
tools/bump_version.ps1to updatemod_versionacross the root and all three per-loadergradle.propertiesfiles in one go.
Supported Platforms
- NeoForge 1.21.1
- NeoForge 1.20.1
- Fabric 1.20.1
createphotomovement-fabric-1.20.1-0.3.2
release10 мая 2026 г.Fixed
- Solar Windmill Bearing: Fixed #11 — multiple visual issues with the bearing block:
- Bearing top and back-shaft were invisible while Flywheel was active (Flywheel default). Registered Create's
BearingVisualas the Flywheel visualization forSOLAR_WINDMILL_BEARING, mirroring Create's ownWindmillBearingBlockEntitysetup. - Bearing top showed a static "ghost" while the contraption rotated. Removed the static
Topcuboid fromsolar_windmill_bearing.json— that Y 12-16 slot is reserved for the dynamic partial model. - Bearing top and shaft rendered nearly black even with open sky overhead. Added
.noOcclusion()and overrodepropagatesSkylightDown/getLightBlockonSolarWindmillBearingBlockso sky light reaches the bearing's position.
- Bearing top and back-shaft were invisible while Flywheel was active (Flywheel default). Registered Create's
Removed
- Forge 1.20.1: Removed the empty
forge/build target. NeoForge 1.20.1 is a near-drop-in fork of Forge 1.20.1, so users on Forge can use the NeoForge 1.20.1 jar.
Internal
- Publish script: Fixed
tools/publish_mod.ps1so Modrinth uploads use the same per-loader naming as CurseForge (createphotomovement-{loader}-{mc}-{version}). The previous script sent the sameversion_number(0.3.2) for all three jars, which Modrinth rejects as a duplicate after the first upload — this is why only 2 of 3 jars made it onto Modrinth for v0.3.1.
Supported Platforms
- NeoForge 1.21.1
- NeoForge 1.20.1
- Fabric 1.20.1
createphotomovement-neoforge-1.20.1-0.3.2
release10 мая 2026 г.Fixed
- Solar Windmill Bearing: Fixed #11 — multiple visual issues with the bearing block:
- Bearing top and back-shaft were invisible while Flywheel was active (Flywheel default). Registered Create's
BearingVisualas the Flywheel visualization forSOLAR_WINDMILL_BEARING, mirroring Create's ownWindmillBearingBlockEntitysetup. - Bearing top showed a static "ghost" while the contraption rotated. Removed the static
Topcuboid fromsolar_windmill_bearing.json— that Y 12-16 slot is reserved for the dynamic partial model. - Bearing top and shaft rendered nearly black even with open sky overhead. Added
.noOcclusion()and overrodepropagatesSkylightDown/getLightBlockonSolarWindmillBearingBlockso sky light reaches the bearing's position.
- Bearing top and back-shaft were invisible while Flywheel was active (Flywheel default). Registered Create's
Removed
- Forge 1.20.1: Removed the empty
forge/build target. NeoForge 1.20.1 is a near-drop-in fork of Forge 1.20.1, so users on Forge can use the NeoForge 1.20.1 jar.
Internal
- Publish script: Fixed
tools/publish_mod.ps1so Modrinth uploads use the same per-loader naming as CurseForge (createphotomovement-{loader}-{mc}-{version}). The previous script sent the sameversion_number(0.3.2) for all three jars, which Modrinth rejects as a duplicate after the first upload — this is why only 2 of 3 jars made it onto Modrinth for v0.3.1.
Supported Platforms
- NeoForge 1.21.1
- NeoForge 1.20.1
- Fabric 1.20.1
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Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:10 часов назад