
Create: Kryp
Create: Kryp is a modpack focused on space and the Create mod, and it even has VR support.
Create: Kryp 0.2.4r
release16 марта 2026 г.📢 Update v0.2.4r
⚠️ Important Notice
📝 About This Update
Added tier upgrade support for more Quark chest types.
Fixed game becoming unresponsive if you die on a server.
If a world/server is lagging it should not look or feel as laggy anymore hopefully.
Made it so you no longer see other players’ icons in the world. It was supposed to only show on the map, now it does.
Potentially fixed lower FPS when not holding anything in the main hand while cosmetics from the Essential Mod are enabled.
Potentially improved world generation speed on slower CPUs.
Tweaked some shader settings a bit.
➕ Added
🗑️ Removed
Ixeris caused a white screen where you couldn’t click or move the camera and then sometimes crashed after dying on a server.
🔧 Config Changes
c2me.toml
(Default: 3) Configures the parallelism of global executor globalExecutorParallelism = "default" from 6
xaero minimap profiles default.cfg
tracked_players_in_world = false from true
Create: Kryp 0.2.3r
release11 марта 2026 г.📢 Update v0.2.3r
⚠️ Important Notice
📝 About This Update
Abundance of fixes and changes from updating some mods.
Big Faunify update with many fixes, new stuff, and remodels for most mobs, plus a couple of new ones.
Fixed caves generating really small and ravines and cave entrances being really rare.
Fixed crash with Waystones.
Fixed lag and log spam when looking at some entities (full fix hopefully in a future update) and oil generation lag.
Fixed opossums being able to be heard from really far away with no sound drop-off.
Fixed pixie particles being visible even when the pixie itself was not in render distance.
Fixed snow spawning in tall piles and causing a lot of lag when generated, even in wrong seasons.
Fixed some blocks having no sound when you walk on them.
Fixed some entity sounds being heard as long as the entity is rendered with no sound drop-off if you walk further away.
Fixed some memory leaks.
Fixed version being wrong again.
Fixed villages generating weirdly and being really rare, along with other structures.
Made it so you can see other players on the map no matter where they are.
Reduced memory usage a bit.
Removed the 90% RAM usage message in chat when RAM usage reaches 90%.
Some blocks/ores/mobs/biomes/etc names are better. I accidentally put The Rename Compat Project in a datapack instead of a resource pack, so now they are more mod compatible and don't share the same names if they are slightly different.
Some modded armor trims made armor look glitched because Armor Trim Compat was put in a datapack instead of a resource pack.
➕ Added
Better Mob Combat Fix [BMCFIX]
Continuity (Fabric) Version Fix
Create Style Sophisticated Backpacks
Create Style Sophisticated Storages
Create: The Factory Must Grow Lag Fix (TFMG)
Farmer's Cutting: BetterNether
🗑️ Removed
Continuity replaced by Continuity (Fabric) Version Fix
Does It Tick? replaced by DoesPotatoTick?
Loot Integrations: When Dungeons Arise & Co
MC VR API becose its not needed anymore
Neruina - Ticking Entity Fixer caused some fps drops.
TACT - Tiny Alex's Caves Tweaks
Tough As Nails replaced by Cold Sweat
Underground Rivers because it broke cave generation.
🔧 Config Changes
alltheleaks.json
"memoryUsageWarningPercentage": 0, from 90,
lithium.properties
mixin.entity.skip_equipment_change_check=false from mixin.entity=false
moonlight-common.toml
#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading clear_dynamic_resources = true from false
sereneseasonsplus-common.toml
[snowstorm] #Enable snowstorm mode which increases snow pilling intensity. enabled = false from true
xaero lib common.cfg
everyone_tracks_everyone = true from false
Create: Kryp v0.2.2r
release10 февраля 2026 г.📢 Update v0.2.2r
⚠️ Important Notice
Old worlds may get corrupted due to the changes introduced in v0.2.0r. I haven’t personally encountered crashes yet, but on old worlds the ocean may be laggier and you might notice sharp borders where new ocean chunks generate.
📝 About This Update
Changed max render distance from 53 to 64
Fixed some ice and fire mobs having a error for icon on map.
Fixed some items becoming invisible in hotbar.
Improved fps and fps stability a little bit.
Improved world gen speed by 2x thanks to [FORK] Twilight Forest Thread Safety Addon lets hope no more world gen crashes or i have to revert this
The modpack is now on Modrinth.
➕ Added
[FORK] Twilight Forest Thread Safety Addon
🗑️ Removed
Twilight Forest Cave Fix dosent work with [FORK] Twilight Forest Thread Safety Addon
🔧 Config Changes c2me.toml Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel allowThreadedFeatures = true from false this increses world gen speed by about 2x.
(Default: 53) Max render distance allowed in game options maxViewDistance = 64 from 53.
immediatelyfast.json "hud_batching": true, to false this fixes invieble items in hotbar.
