The 1.4 version currently causes the game to crash on a dedicated server, and opening a Ponder scene about Types of Copiable Display Link Properties does as well in any environment. Both issues were investigated, and I'll be able to release a fixed 1.5 version when I get to my PC. I am very sorry for missing on fully ensuring the mod's stability before taking a long break from actively developing it. Thanks for understanding.
Create: Improved Display Link Experience (C: IDLX) is a little Quality-of-Life add-on for Create mod aimed at sprucing up some of Display Link features, mainly the underrated Attached Label option.
The way Create mod currently handles displaying information (let's call one an input string) with the attached label is by simply concatenating both with a space in between - it's a simple way, but thus, in terms of customization, a severely limiting one:
!IDLX showcase 1
This add-on pushes the boundaries apart by introducing the $ and {} placeholders.
Placing one (or more) marks the place where the input string should be inserted.
In short, the Attached Label can now act like a formatted string!
!IDLX showcase 2
You can utilize as many placeholders as you want in one string. Mixing both types of them doesn't cause any issues as well!
!IDLX showcase 3
If you need to insert a $ character literally (same applies to {}), without it turning into a placeholder, use backslash-escaping on it.
!IDLX showcase 4
In case of no unescaped placeholders present in the label altogether, default (base Create's) concatenation will be applied.
!IDLX showcase 5
Lastly, there's a new hover-on button that displays a Placeholders Usage Guide tooltip containing all the abovementioned.
!IDLX showcase (tooltip)
Its last string displays which placeholders are active (available to use in this world/server, which is specified by the server config of the mod).
!IDLX showcase (tooltip)
!IDLX showcase (tooltip)
C: IDLX has a proper Create-styled config for both the client (visuals) and the server (per-world).
Enable Guide Buttons: toggling that off will hide the abovementioned hover-on button in the Display Link interface.Enable (Active Placeholders / Progress Bar Support) Tooltip: those two add their additional strings into the Placeholders Usage Guide tooltip, that change the text, reflecting the states of their respective config options in Server settings.Hide Escaping Of Disabled Placeholders: by default, when a disabled placeholder is escaped, the backslash stays visible as if placed before a regular character; enable to make it get hidden like if it did its job;Enable Crude Progress Bar Support: currently the progress bar characters are being rendered incorrectly (appear squashed together) if used with placeholders, so the support for this display format is disabled altogether by default (see Known Issues).Enable (Dollar Sign / Curly Brackets) Placeholder: with those two it is possible to limit the placeholder functionality to only one option - the Dollar Sign or the Curly Brackets respectively - or disable the feature altogether by ticking both as off (affects the last string of the Placeholders Usage Guide tooltip);Essentially C: IDLX provides a single flap display section with default formatting options, unlike Create that makes two for the label (default formatting) and the value (formatting specific to its display format) respectively. The consequence of the first method is that the progress bar characters are being rendered as literal characters (non-wide), and thus appear squashed together. Fixing that would involve rewriting the code to instead generate an array of sections. I started working on it but didn't have time to finish after running into numerous issues, and decided to postpone it for when I get more time on my hands. Currently, placeholders support for the progress bar is put behind config (off by default).
If anybody has the will to help me with this issue, I would appreciate the contribution very much.
C: IDLX is planned to be backported to Forge 1.20.1. However I currently can not say exactly when that will happen.
gg_gnom on Discord) for testing the mod (literally the only case of testing this mod I know).zh_cn).My first Minecraft mod, by the way!

Sprucing up the functionality of Display Links from Create mod