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Моды/Origins + Create: Automaton
Origins + Create: Automaton

Origins + Create: Automaton

Origins Datapack that adds the Automaton, based on the Create mod.

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Все версииOrigins + Create: Automaton - Ups and Downs - 1.1.1

Origins + Create: Automaton - Ups and Downs - 1.1.1

Release6 дн. назад

Список изменений

This little update brings some changes to Stress gain and loss, giving you more opertunities to actually use your abilities, and less time stuck in one place with a loud beeping noise in your ear.

General

  • All loaded function have been combined into one load.mcfunction
  • Removed Apugli as a dependency and now using Overgrown: Sync
  • Untested for forge, but should work when using Sinytra Connector

Base Passives

  • Stress-o-Meter
    • Made to use less action_over_time power types.
    • You no longer gain stress when under 5 hearts.
    • Stress gained when damaged has changed, now being proportional to the amount of damage you take. 75 Stress/Hit -> (damage * 7 + 20) Stress/Hit
    • When in the yellow or red, you can no longer sprint.
    • Overstress decrease speed has increased. -1 Stress/5 Ticks -> -2 Stress/7 Ticks
    • Stress Warning title is now a subtitle.
  • Self-Repair
    • This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
      • Minimum Healing: +1 HP/4 Seconds when >= 5 Hunger Shanks
      • Medium Healing: +1 HP/2.5 Seconds when >= 10 Hunger Shanks
      • Maximum Healing: +1 HP/1 Second when >= 15 Hunger Shanks

Andesite Age

  • Hand Crank
    • De-Stress
      • Increased rate of de-stressing. -7 Stress/0.5 Seconds -> -8 Stress/0.5 Seconds
  • Mechanical Drill
    • Driller
      • Decrease stress usage when toggled. 20 Stress/Block Broken -> 15 Stress/Block Broken
      • Increased block break speed when toggled. +0.09 Break Speed -> +0.15 Break Speed
    • Mining Efficiency
      • Now also grants an extra level of Fortune on pickaxes.
  • Weighted Ejector
    • Ejection
      • Decreased stress usage. 200 Stress/Use -> 150 Stress/Use
  • Mechanical Fan
    • Fan Boost
      • Decreased stress usage. 5 Stress/Tick -> 3 Stress/Tick

Copper Age

  • NEW: Frogport
    • Sticky Tongue
      • Deploy a grapple that allows you to swing across large gaps, lower yourself down, or bring yourself up. It's fun and pretty intuitive to use. Credits to: finn_nerd for the original power.
      • Grapple has a max length of 50 blocks.
      • While grappled, you have slow falling.
      • Press the ability button again to retract the grapple.
      • Uses 70 Stress/Grapple deploy.
    • Tension Fatigue
      • If you keep retracting and deploying your grapple in quick succession, you will fatigue it and will need to wait a 50 second cooldown.
      • To avoid the 50 second cooldown just don't spam the grapple.
  • Steam Engine
    • De-Stress
      • Increased cooldown 400 Ticks -> 1000 Ticks
  • Diving Helmet
    • Water Proof
      • Decreased constant stress. Constant 120 Stress -> Constant 80 Stress
  • Fluid Tank
    • Internal Tanks
      • Decreased constant stress. Constant 100 Stress -> Constant 90 Stress
    • Pour Liquid
      • Decreased stress usage. 120 Stress/Bucket -> 60 Stress/Bucket
    • Cobble Mixture
      • Added a 1 second wind-up to stop you from accidentally making cobblestone and wasting water and lava in the process.
  • Copper Valve
    • Impact level decreased. Impact 2 -> Impact 1

Brass Age

  • Mechanical Arm
    • Extended Reach
      • Decrease constant stress. Constant 200 Stress -> Constant 150 Stress
    • Crafting Table
      • Decreased stress when opening the crafting table. 80 Stress/Use -> 30 Stress/Use
    • Display Link
      • Decrease constant stress. Constant 150 Stress -> Constant 100 Stress

Extra Doodads

  • NEW: Cardboard Box
    • You can crouch at anytime to activate camouflage and go invisible instantly!
    • You spawn in with a cardboard tube.
  • Super Glue
    • Fixed a glitch that allowed you to climb air.
    • You can now crouch to stay on a wall.
  • Speedometer
    • Fixed a glitch where your speed would just not show at all.
  • Flywheel
    • The speed at which you de-stress while overstress has increased. -1 Stress/4 Ticks -> -2 Stress/5 Ticks
  • Train Casing
    • Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate. 50 Stress/Hit -> (damage * 5 + 20) Stress/Hit

Файлы

create-automaton-1.1.1.jar(254.27 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.1+mod

Загрузчики

Fabric

Версии игры

1.20–1.20.1

Загрузок

35

Дата публикации

6 дн. назад

Загрузил

ID версии

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