Origins + Create: Automaton - Ups and Downs - 1.1.1
release15 марта 2026 г.This little update brings some changes to Stress gain and loss, giving you more opertunities to actually use your abilities, and less time stuck in one place with a loud beeping noise in your ear.
General
- All loaded function have been combined into one load.mcfunction
- Removed
Apuglias a dependency and now usingOvergrown: Sync - Untested for forge, but should work when using Sinytra Connector
Base Passives
- Stress-o-Meter
- Made to use less
action_over_timepower types. - You no longer gain stress when under 5 hearts.
- Stress gained when damaged has changed, now being proportional to the amount of damage you take.
75 Stress/Hit->(damage * 7 + 20) Stress/Hit - When in the yellow or red, you can no longer sprint.
- Overstress decrease speed has increased.
-1 Stress/5 Ticks->-2 Stress/7 Ticks - Stress Warning title is now a subtitle.
- Made to use less
- Self-Repair
- This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
- Minimum Healing:
+1 HP/4 Secondswhen>= 5 Hunger Shanks - Medium Healing:
+1 HP/2.5 Secondswhen>= 10 Hunger Shanks - Maximum Healing:
+1 HP/1 Secondwhen>= 15 Hunger Shanks
- Minimum Healing:
- This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
Andesite Age
- Hand Crank
- De-Stress
- Increased rate of de-stressing.
-7 Stress/0.5 Seconds->-8 Stress/0.5 Seconds
- Increased rate of de-stressing.
- De-Stress
- Mechanical Drill
- Driller
- Decrease stress usage when toggled.
20 Stress/Block Broken->15 Stress/Block Broken - Increased block break speed when toggled.
+0.09 Break Speed->+0.15 Break Speed
- Decrease stress usage when toggled.
- Mining Efficiency
- Now also grants an extra level of Fortune on pickaxes.
- Driller
- Weighted Ejector
- Ejection
- Decreased stress usage.
200 Stress/Use->150 Stress/Use
- Decreased stress usage.
- Ejection
- Mechanical Fan
- Fan Boost
- Decreased stress usage.
5 Stress/Tick->3 Stress/Tick
- Decreased stress usage.
- Fan Boost
Copper Age
- NEW: Frogport
- Sticky Tongue
- Deploy a grapple that allows you to swing across large gaps, lower yourself down, or bring yourself up. It's fun and pretty intuitive to use. Credits to: finn_nerd for the original power.
- Grapple has a max length of 50 blocks.
- While grappled, you have slow falling.
- Press the ability button again to retract the grapple.
- Uses 70 Stress/Grapple deploy.
- Tension Fatigue
- If you keep retracting and deploying your grapple in quick succession, you will fatigue it and will need to wait a 50 second cooldown.
- To avoid the 50 second cooldown just don't spam the grapple.
- Sticky Tongue
- Steam Engine
- De-Stress
- Increased cooldown
400 Ticks->1000 Ticks
- Increased cooldown
- De-Stress
- Diving Helmet
- Water Proof
- Decreased constant stress.
Constant 120 Stress->Constant 80 Stress
- Decreased constant stress.
- Water Proof
- Fluid Tank
- Internal Tanks
- Decreased constant stress.
Constant 100 Stress->Constant 90 Stress
- Decreased constant stress.
- Pour Liquid
- Decreased stress usage.
120 Stress/Bucket->60 Stress/Bucket
- Decreased stress usage.
- Cobble Mixture
- Added a 1 second wind-up to stop you from accidentally making cobblestone and wasting water and lava in the process.
- Internal Tanks
- Copper Valve
- Impact level decreased.
Impact 2->Impact 1
- Impact level decreased.
Brass Age
- Mechanical Arm
- Extended Reach
- Decrease constant stress.
Constant 200 Stress->Constant 150 Stress
- Decrease constant stress.
- Crafting Table
- Decreased stress when opening the crafting table.
80 Stress/Use->30 Stress/Use
- Decreased stress when opening the crafting table.
- Display Link
- Decrease constant stress.
Constant 150 Stress->Constant 100 Stress
- Decrease constant stress.
- Extended Reach
Extra Doodads
- NEW: Cardboard Box
- You can crouch at anytime to activate camouflage and go invisible instantly!
- You spawn in with a cardboard tube.
- Super Glue
- Fixed a glitch that allowed you to climb air.
- You can now crouch to stay on a wall.
- Speedometer
- Fixed a glitch where your speed would just not show at all.
- Flywheel
- The speed at which you de-stress while overstress has increased.
-1 Stress/4 Ticks->-2 Stress/5 Ticks
- The speed at which you de-stress while overstress has increased.
- Train Casing
- Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate.
50 Stress/Hit->(damage * 5 + 20) Stress/Hit
- Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate.
Origins + Create: Automaton - Ups and Downs - 1.1.1
release15 марта 2026 г.This little update brings some changes to Stress gain and loss, giving you more opertunities to actually use your abilities, and less time stuck in one place with a loud beeping noise in your ear.
General
- All loaded function have been combined into one load.mcfunction
- Removed
Apuglias a dependency and now usingOvergrown: Sync - Untested for forge, but should work when using Sinytra Connector
Base Passives
- Stress-o-Meter
- Made to use less
action_over_timepower types. - You no longer gain stress when under 5 hearts.
- Stress gained when damaged has changed, now being proportional to the amount of damage you take.
75 Stress/Hit->(damage * 7 + 20) Stress/Hit - When in the yellow or red, you can no longer sprint.
- Overstress decrease speed has increased.
-1 Stress/5 Ticks->-2 Stress/7 Ticks - Stress Warning title is now a subtitle.
- Made to use less
- Self-Repair
- This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
- Minimum Healing:
+1 HP/4 Secondswhen>= 5 Hunger Shanks - Medium Healing:
+1 HP/2.5 Secondswhen>= 10 Hunger Shanks - Maximum Healing:
+1 HP/1 Secondwhen>= 15 Hunger Shanks
- Minimum Healing:
- This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
Andesite Age
- Hand Crank
- De-Stress
- Increased rate of de-stressing.
-7 Stress/0.5 Seconds->-8 Stress/0.5 Seconds
- Increased rate of de-stressing.
- De-Stress
- Mechanical Drill
- Driller
- Decrease stress usage when toggled.
20 Stress/Block Broken->15 Stress/Block Broken - Increased block break speed when toggled.
+0.09 Break Speed->+0.15 Break Speed
- Decrease stress usage when toggled.
- Mining Efficiency
- Now also grants an extra level of Fortune on pickaxes.
- Driller
- Weighted Ejector
- Ejection
- Decreased stress usage.
200 Stress/Use->150 Stress/Use
- Decreased stress usage.
- Ejection
- Mechanical Fan
- Fan Boost
- Decreased stress usage.
5 Stress/Tick->3 Stress/Tick
- Decreased stress usage.
- Fan Boost
Copper Age
- NEW: Frogport
- Sticky Tongue
- Deploy a grapple that allows you to swing across large gaps, lower yourself down, or bring yourself up. It's fun and pretty intuitive to use. Credits to: finn_nerd for the original power.
- Grapple has a max length of 50 blocks.
- While grappled, you have slow falling.
- Press the ability button again to retract the grapple.
- Uses 70 Stress/Grapple deploy.
- Tension Fatigue
- If you keep retracting and deploying your grapple in quick succession, you will fatigue it and will need to wait a 50 second cooldown.
- To avoid the 50 second cooldown just don't spam the grapple.
- Sticky Tongue
- Steam Engine
- De-Stress
- Increased cooldown
400 Ticks->1000 Ticks
- Increased cooldown
- De-Stress
- Diving Helmet
- Water Proof
- Decreased constant stress.
Constant 120 Stress->Constant 80 Stress
- Decreased constant stress.
- Water Proof
- Fluid Tank
- Internal Tanks
- Decreased constant stress.
Constant 100 Stress->Constant 90 Stress
- Decreased constant stress.
- Pour Liquid
- Decreased stress usage.
120 Stress/Bucket->60 Stress/Bucket
- Decreased stress usage.
- Cobble Mixture
- Added a 1 second wind-up to stop you from accidentally making cobblestone and wasting water and lava in the process.
- Internal Tanks
- Copper Valve
- Impact level decreased.
Impact 2->Impact 1
- Impact level decreased.
Brass Age
- Mechanical Arm
- Extended Reach
- Decrease constant stress.
Constant 200 Stress->Constant 150 Stress
- Decrease constant stress.
- Crafting Table
- Decreased stress when opening the crafting table.
80 Stress/Use->30 Stress/Use
- Decreased stress when opening the crafting table.
- Display Link
- Decrease constant stress.
Constant 150 Stress->Constant 100 Stress
- Decrease constant stress.
- Extended Reach
Extra Doodads
- NEW: Cardboard Box
- You can crouch at anytime to activate camouflage and go invisible instantly!
- You spawn in with a cardboard tube.
- Super Glue
- Fixed a glitch that allowed you to climb air.
- You can now crouch to stay on a wall.
- Speedometer
- Fixed a glitch where your speed would just not show at all.
- Flywheel
- The speed at which you de-stress while overstress has increased.
-1 Stress/4 Ticks->-2 Stress/5 Ticks
- The speed at which you de-stress while overstress has increased.
- Train Casing
- Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate.
50 Stress/Hit->(damage * 5 + 20) Stress/Hit
- Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate.
Origins + Create: Automaton - Ups and Downs - 1.1.0
release19 октября 2025 г.Finally, the 1.1.0 update.
The Ups and Downs update!
Almost every ability from each age has been given passive(s) to make choosing your abilities more interesting and to allow you to find your perfect combination.
Abilties will now have a positive and negative passive (some abilties only have one, some have no passives.)
General
- The stress cost for all abilities should now be more consistent when looking it through the origins menu
- Changed some of the wording on some abilities
- Resource Pack
- Resource bars have been fixed to not have any more stray transparent pixels
- The resource bars for the lava and water tanks have had a small overhaul to make it look more like Fluid Tanks
- You will have to update this datapack in the resource pack folder aswell
Base Passives
- Stress-o-Meter
- Changed the pitch for warning stress and overstress to be more distinct
- Self Repair
- Renamed to Auto Repair
- Fuel
- You can now eat burnable logs
- Increases hunger points given from
3 shanks->5 shanks
- Machine Like
- Added immunities to Instant Damage, Nausea, and Water Breathing
- Added new hurt and death sounds
Andesite Age
- NEW: Wrench
- Manual Repair
- Hold your primary ability key to start healing yourself overtime
- 0.55 second windup
- Heal 1.5 hp/0.5 seconds
- Constant 50 stress + 30 stress/0.5 seconds
- No Auto Repair
- Removes the Auto Repair ability
- Manual Repair
- Hand Crank
- NEW: Friendly Help
- Other players can right click you to de-stress you
- Uses the same cooldown as the main ability
- NEW: Friendly Help
- Toolbox
- Since the toolbox can be used while overstressed, this has been made into its own passive called No Stress
- NEW: Empty Space
- Decrease max hp by 2
- Decrease armor points by 1
- Mechanical Press
- Increased windup speed from
5 charge/3 ticks->3 charge/tick - Iron Press
- Changed how the damage modifier is calculated
- NEW: Heavy Iron
- You are 15% slower
- Increased windup speed from
- Encased Fan
- Light Feet
- Decreased speed increase from
+15%->+10%
- Decreased speed increase from
- NEW: Floaty
- You take a lot more knockback
- Light Feet
- Mechanical Drill
- Increased maximum hardness value you can break from
< 3->< 4 - Increased block breaking speed from
+0.08->+0.09 - NEW: Mining Efficiency
- All pickaxes act as if they have efficiency I by default
- NEW: Dull Bit
- You exhaust 2x faster
- Increased maximum hardness value you can break from
Copper Age
- Steam Engine
- Increased amount de-stressed from
200 De-stressed->300 De-stressed - NEW: Stressful De-Stress
- While in the yellow, you naturally destress 2x faster
- Increased amount de-stressed from
- Diving Helmet
- NEW: Heavy Equipment
- While on land you are 25% slower
- NEW: Heavy Equipment
- Steam Whistle
- Cooldown bar has been changed to make more sense
- NEW: Battle Cry
- Every time you get a kill while Steam Whistle's ability is active, add 2 seconds to the timer
- Steam sound after every kill
- 5 tick coodldown between kills
- NEW: Vulnerable
- Iron Clad's effects are halved
Brass Age
- Display Link
- NEW: Nightvision Goggles
- You have permanent nightvision
- NEW: Nightvision Goggles
- Mechanical Arms
- NEW: Unwieldy
- You are unable to use shields
- NEW: Unwieldy
- Rotational Speed Controller
- Increased speed gained from
+30%->+50% - Decreased stress usage from
10 stress/3 ticks->3 stress/tick - NEW: Torque Jump
- You can jump while sped up
- NEW: Torque Shock
- If you are hurt while sped up, you gain 15 stress and have 5 second cooldown before you can use the ability again
- Increased speed gained from
- Potato Cannon
- Decreased stress used from
65 stress/shot->50 stress/shot - NEW: Mmmm... Potato...
- You can only eat potatoes, not even fuels like coal or logs
- Potatoes are buffed with +5 hunger shanks
- Potatoes are buffes with +0.2 saturation
- Decreased stress used from
- Blaze Burner
- NEW: Fire Resistant
- You are immune to fire, but not lava
- NEW: Doused
- You take damage in water
- 2 damage every second (non-Easy difficulty)
- 1 damage every second (Easy difficulty
- You do not take damage from rain
- NEW: Fire Resistant
Extra Doodads
- NEW: Speedometer
- You are able to see your speed in a readable format
- Credit to SilicatYT, NOPEName (Square Root Calculator)
Origins + Create: Automaton - Ups and Downs - 1.1.0
release19 октября 2025 г.Finally, the 1.1.0 update.
The Ups and Downs update!
Almost every ability from each age has been given passive(s) to make choosing your abilities more interesting and to allow you to find your perfect combination.
Abilties will now have a positive and negative passive (some abilties only have one, some have no passives.)
General
- The stress cost for all abilities should now be more consistent when looking it through the origins menu
- Changed some of the wording on some abilities
- Resource Pack
- Resource bars have been fixed to not have any more stray transparent pixels
- The resource bars for the lava and water tanks have had a small overhaul to make it look more like Fluid Tanks
- You will have to update this datapack in the resource pack folder aswell
Base Passives
- Stress-o-Meter
- Changed the pitch for warning stress and overstress to be more distinct
- Self Repair
- Renamed to Auto Repair
- Fuel
- You can now eat burnable logs
- Increases hunger points given from
3 shanks->5 shanks
- Machine Like
- Added immunities to Instant Damage, Nausea, and Water Breathing
- Added new hurt and death sounds
Andesite Age
- NEW: Wrench
- Manual Repair
- Hold your primary ability key to start healing yourself overtime
- 0.55 second windup
- Heal 1.5 hp/0.5 seconds
- Constant 50 stress + 30 stress/0.5 seconds
- No Auto Repair
- Removes the Auto Repair ability
- Manual Repair
- Hand Crank
- NEW: Friendly Help
- Other players can right click you to de-stress you
- Uses the same cooldown as the main ability
- NEW: Friendly Help
- Toolbox
- Since the toolbox can be used while overstressed, this has been made into its own passive called No Stress
- NEW: Empty Space
- Decrease max hp by 2
- Decrease armor points by 1
- Mechanical Press
- Increased windup speed from
5 charge/3 ticks->3 charge/tick - Iron Press
- Changed how the damage modifier is calculated
- NEW: Heavy Iron
- You are 15% slower
- Increased windup speed from
- Encased Fan
- Light Feet
- Decreased speed increase from
+15%->+10%
- Decreased speed increase from
- NEW: Floaty
- You take a lot more knockback
- Light Feet
- Mechanical Drill
- Increased maximum hardness value you can break from
< 3->< 4 - Increased block breaking speed from
+0.08->+0.09 - NEW: Mining Efficiency
- All pickaxes act as if they have efficiency I by default
- NEW: Dull Bit
- You exhaust 2x faster
- Increased maximum hardness value you can break from
Copper Age
- Steam Engine
- Increased amount de-stressed from
200 De-stressed->300 De-stressed - NEW: Stressful De-Stress
- While in the yellow, you naturally destress 2x faster
- Increased amount de-stressed from
- Diving Helmet
- NEW: Heavy Equipment
- While on land you are 25% slower
- NEW: Heavy Equipment
- Steam Whistle
- Cooldown bar has been changed to make more sense
- NEW: Battle Cry
- Every time you get a kill while Steam Whistle's ability is active, add 2 seconds to the timer
- Steam sound after every kill
- 5 tick coodldown between kills
- NEW: Vulnerable
- Iron Clad's effects are halved
Brass Age
- Display Link
- NEW: Nightvision Goggles
- You have permanent nightvision
- NEW: Nightvision Goggles
- Mechanical Arms
- NEW: Unwieldy
- You are unable to use shields
- NEW: Unwieldy
- Rotational Speed Controller
- Increased speed gained from
+30%->+50% - Decreased stress usage from
10 stress/3 ticks->3 stress/tick - NEW: Torque Jump
- You can jump while sped up
- NEW: Torque Shock
- If you are hurt while sped up, you gain 15 stress and have 5 second cooldown before you can use the ability again
- Increased speed gained from
- Potato Cannon
- Decreased stress used from
65 stress/shot->50 stress/shot - NEW: Mmmm... Potato...
- You can only eat potatoes, not even fuels like coal or logs
- Potatoes are buffed with +5 hunger shanks
- Potatoes are buffes with +0.2 saturation
- Decreased stress used from
- Blaze Burner
- NEW: Fire Resistant
- You are immune to fire, but not lava
- NEW: Doused
- You take damage in water
- 2 damage every second (non-Easy difficulty)
- 1 damage every second (Easy difficulty
- You do not take damage from rain
- NEW: Fire Resistant
Extra Doodads
- NEW: Speedometer
- You are able to see your speed in a readable format
- Credit to SilicatYT, NOPEName (Square Root Calculator)
Origins + Create: Automaton - 1.0.11
release6 сентября 2025 г.Base Passives
- Heavy Machinery
- Previously you could walk up 1 block, but the moment the elevation was even a pixel higher, you couldn't walk up the block anymore. You can now walk up a little higher than 1 block
- Step height changed from
1->1.2
Copper Age
- Fluid Tank
- Fixed so you can no longer create cobblestone while overstressed
- Fixed so you can no longer pour liquids while overstressed
- Reduced cooldown between cobblestone generation from
5 ticks->2 ticks - You can now drink water/lava buckets even while at full fluid capacity. This will not add any fluids to the tanks.
Brass Age
- Blaze Burner
- Added a 5 tick cooldown between each stack smelted
Extra Doodads
- Super Glue
- You can now shift to stay stuck to a wall
- Clutch
- The clutch sounded quite OP during development, but in play testing it is pretty lackluster, especially if you want to play in hardcore. On top of that, you would normally overstress before you ever die. The clutch has been slightly reworked to make it a little more powerful
- The clutch now has a 45 minute cooldown, but still regenerates upon death
- If you overstress, you will use your clutch. The clutch will set your stress to 400, and take away 10 hunger shanks and 20 saturation
Future Plans
I have personally enjoyed making this origin, and don't plan to stop anytime soon. So, I will give a small hint for the next update (which will be 1.1.0), there will be a lot of ups and downs

