Create Aeronautics: Automated Logistics 0.3.0
Список изменений
Create Aeronautics: Automated Logistics 0.3.0
Transponder-First Automation
1. Transponder-First Logistics
The logistics flow is now fully transponder-first.
The old schedule item is now deprecated, and the full route workflow has moved onto the Ship Transponder.
Use the top-right toggle on the transponder to switch between:
Ship Control ModeRoute Recording Mode
The new recording flow is:
- Switch the transponder into
Route Recording Mode - Press
+to open the new Station Selection screen - Choose the origin and destination stations
- Start recording from the selected origin station
- Fly the ship manually to the destination
- Press save on the transponder at the destination to store the route segment
- Repeat as needed for each leg of the route
Saving a route now appends that destination stop directly onto the ship’s built-in route plan.
After recording, the transponder’s Stops screen is where you:
- reorder stops
- remove stops
- set wait and dock logic
The old schedule item no longer opens the old editor in-hand and now points players back to the transponder.
2. Major Playback Reliability Upgrade
Playback got a substantial reliability pass:
- proper stuck detection
- recoverable
Paused Faultstate instead of route failure Playnow attempts to continue a held route, whileStopreleases ship physics- vehicle pause and then continue after chunk unload/reload
- Route plans can be started from any valid station already present in the recorded stop chain
- smoother playback during very slow movement and early lift-off sections
- if a required station is removed during runtime, the ship now pauses in fault hold instead of silently dropping the route
3. Docking and Wait Logic Improvements
Docking behavior is more robust and easier to manage:
- dock waits that fail to lock can continue when appropriate instead of killing the whole route
UNTIL_IDLEcargo inactivity waits now work again (not sure when this broke!)- dock linking action can now be cancelled
4. UI and Help Pass
The UI was reworked around the new transponder-first flow:
- transponder now has separate
Ship Control ModeandRoute Recording Mode - station UI now focuses on
Run,Routes,Status, andDock - new and updated ponder content now teaches the transponder recording flow, including the mode toggle and station-selection step
- help tooltips and status text are much clearer around
No Stops,No Route, recording, paused faults, dock issues, and runtime failures
5. Ownership and Multiplayer
Ownership controls are now in place for multiplayer:
- Ship Transponder owner + server ops can run, stop, edit, and record for that ship
- Airship Station owner + server ops can rename that station and manage its dock link
- when ownership restriction is enabled, transponder route recording can only target stations the player is allowed to use
- denied actions now use consistent action-bar feedback
- config toggle exists to turn ownership restriction off until team integration lands
6. Cleanup and Safety
A few destructive edge cases were tightened up:
- breaking a Ship Transponder now shuts down active automation tied to that ship instead of leaving stale runtime control behind
- route runtime and permission feedback now stay more consistent between station and transponder

