Create Aeronautics: Automated Logistics 0.3.0
release13 мая 2026 г.Create Aeronautics: Automated Logistics 0.3.0
Transponder-First Automation
1. Transponder-First Logistics
The logistics flow is now fully transponder-first.
The old schedule item is now deprecated, and the full route workflow has moved onto the Ship Transponder.
Use the top-right toggle on the transponder to switch between:
Ship Control ModeRoute Recording Mode
The new recording flow is:
- Switch the transponder into
Route Recording Mode - Press
+to open the new Station Selection screen - Choose the origin and destination stations
- Start recording from the selected origin station
- Fly the ship manually to the destination
- Press save on the transponder at the destination to store the route segment
- Repeat as needed for each leg of the route
Saving a route now appends that destination stop directly onto the ship’s built-in route plan.
After recording, the transponder’s Stops screen is where you:
- reorder stops
- remove stops
- set wait and dock logic
The old schedule item no longer opens the old editor in-hand and now points players back to the transponder.
2. Major Playback Reliability Upgrade
Playback got a substantial reliability pass:
- proper stuck detection
- recoverable
Paused Faultstate instead of route failure Playnow attempts to continue a held route, whileStopreleases ship physics- vehicle pause and then continue after chunk unload/reload
- Route plans can be started from any valid station already present in the recorded stop chain
- smoother playback during very slow movement and early lift-off sections
- if a required station is removed during runtime, the ship now pauses in fault hold instead of silently dropping the route
3. Docking and Wait Logic Improvements
Docking behavior is more robust and easier to manage:
- dock waits that fail to lock can continue when appropriate instead of killing the whole route
UNTIL_IDLEcargo inactivity waits now work again (not sure when this broke!)- dock linking action can now be cancelled
4. UI and Help Pass
The UI was reworked around the new transponder-first flow:
- transponder now has separate
Ship Control ModeandRoute Recording Mode - station UI now focuses on
Run,Routes,Status, andDock - new and updated ponder content now teaches the transponder recording flow, including the mode toggle and station-selection step
- help tooltips and status text are much clearer around
No Stops,No Route, recording, paused faults, dock issues, and runtime failures
5. Ownership and Multiplayer
Ownership controls are now in place for multiplayer:
- Ship Transponder owner + server ops can run, stop, edit, and record for that ship
- Airship Station owner + server ops can rename that station and manage its dock link
- when ownership restriction is enabled, transponder route recording can only target stations the player is allowed to use
- denied actions now use consistent action-bar feedback
- config toggle exists to turn ownership restriction off until team integration lands
6. Cleanup and Safety
A few destructive edge cases were tightened up:
- breaking a Ship Transponder now shuts down active automation tied to that ship instead of leaving stale runtime control behind
- route runtime and permission feedback now stay more consistent between station and transponder
Create Aeronautics: Automated Logistics 0.2.0
release10 мая 2026 г.Create Aeronautics: Logistics 0.2.0
0.2.0 focuses on reliability, schedule safety, dock linking, UI polish, and cleaner feedback.
Highlights
- Running schedules now resume after server restart or singleplayer reload.
- Airship Schedules are now bound to a specific Ship Transponder.
- Schedules can no longer be installed into the wrong ship.
- Old 0.1.x schedules migrate safely on first valid use.
- Installed schedules are locked while running, waiting, or docking.
- Dock linking is now explicit instead of nearest-dock guessing.
- Stations and transponders can highlight their linked dock in-world.
- Transponder preview now shows the full schedule route chain.
- Route legs use alternating colours for easier reading.
- Stations can now stop and start a selected ship from any distance.
UI and Feedback
- Station status hovers have been improved.
- Transponder status hovers have been improved.
- Dock status now shows clearer states: Linked, Missing, Invalid and Unknown.
- Route selection readability has been improved.
- Route and no-route popups have been cleaned up.
- Dock labels and hover help have been improved.
- General screen wording has been tightened.
- Routine chat messages have been reduced.
- Important warnings now use action-bar feedback where useful.
- Game logs are cleaner.
- Detailed diagnostics are now behind a debug logging config option.
Ponders and Sounds
- Added Ponder scene for recording routes.
- Added Ponder scene for installing and running schedules.
- Added Ponder scene for docking waits.
- Added sound cue for schedule start.
- Added sound cue for schedule stop.
- Added sound cue for dock-link save.
- Added sound cue for playback start failure.
Fixes
- Improved Airship Station hitbox.
- Improved Ship Transponder hitbox.
- Added non-full-cube occlusion behavior for both blocks.
- Fixed the Airship Station texture issue.
Known Limitations
- Keep ship and route chunks loaded while schedules are running. If they unload, automation may stop and the ship may fall or drift.
- Schedules currently need to start from the first station in the route chain.
- Better chunk-unload handling and starting from any valid station in the schedule is planned for 0.3
Create Aeronautics: Automated Logistics 0.1.2
release9 мая 2026 г.0.1.2
- Updated model for Airship Station
- Updated mod name to
Create Aeronautics: Automated Logistics
Create Aeronautics: Logistics 0.1.1
release8 мая 2026 г.Patch notes (0.1.1)
- Added a dedicated creative tab for the mod.
- Fixed Airship Station + Ship Transponder facing so they rotate to face the placing player.
- Fixed crafting recipes by moving them to data/.../recipe/ so they actually load. (Oops)
Create Aeronautics: Logistics 0.1.0
release8 мая 2026 г.First Release - Early Development Build
Please treat this as a very early release. The mod currently mimics airship flight along recorded routes rather than piloting ships through real live control inputs. Mechanics, UI, saves, and route data may change in future updates.
Added
- Airship Station block
- Ship Transponder block
- Airship Schedule item
- Named airship support through transponders
- Named station support
- Station-to-station route recording
- Directional route segments, such as
Base Dock -> Mining Dock - Schedule playback over recorded airship routes
- Installed schedules on Ship Transponders
- Multi-entry schedule execution
- Timed waits at destinations
- Docking-aware schedule waits
- Cargo inactivity wait condition
- Automatic discovery of nearby valid docking connectors
- Station-side dock redstone output
- Ship-side dock redstone output
- Landing area preview from stations
- Flight path preview from transponders
- Failure handling for missing ships, invalid routes, missing or ambiguous docks, failed dock locks, and cargo wait timeouts
Current Limitations
- No pathfinding
- No obstacle avoidance
- No rerouting
- No automatic crash recovery
- Routes must be recorded manually before automation can use them
- Routes are currently tied to the ship/transponder they were recorded with
- Docking requires player-built redstone wiring
- Cargo waits depend on connected docking connector activity
- Breaking changes are possible while the mod is in early development
Notes
This build is mainly a proof of concept.
Feedback and bug reports are especially useful around route recording, schedule playback, docking behavior, and multiplayer edge cases.

