
Cores
简体中文
This mod has a built-in Core library.
A library mod developed for Minecraft mod development. It packages numerous frequently used, repetitive code blocks and offers several practical features.
Player Features
- Attribute Fix : Modifies the default, maximum, and minimum values of attributes. This can be adjusted via the configuration file.
- Experience Fix : Modifies experience deduction. When deducting experience levels, it deducts the exact amount of experience points required to level up from level 0 to the target level, instead of using the vanilla calculation of (current level - target level) points. Both of the above features can be disabled via the configuration file.
Developer Features
Developer Features
- Color Schemes : When using this mod's
Screenor certain rendering-related code, you can customize the color palette by changing the color scheme (as shown in the images below). Press the Home key to open the configuration interface: !Home Screen Select a color scheme: !Select Color Scheme Save and view the results: !Amber !Sunset !Teal !Twilight - Network Listening : Listens on port
4444and returns the registered content when accessed by players.
package dev.anye.mc.cores.am.listen;
// For detailed code, please check the dev.anye.mc.cores.am.listen package
// Here is an ImageListen instance
public class ImageListen extends Listen {
protected ImageListen() {
super("assets/cores/html/image/",// Resource path (optional). If provided, files under this path will be automatically loaded upon access.
"image",// Registration path, used to access this instance (e.g., 127.0.0.1:4444/image/index.html)
300// Shutdown timeout (seconds). Closes this listener after a period of inactivity.
);
}
// This method has a default implementation that dispatches POST and GET requests to their respective handlers; you can also override it to implement your own logic.
public void handle(HttpExchange exchange){}
}
// How to register
public class ListenRegister {
// Get registry
public static final Register
// Call this method during mod initialization
public static void register(IEventBus eventBus){
LISTEN_REGISTER.register(eventBus);
}
// Assuming this is your Mod initialization function (constructor)
public Cores(IEventBus modEventBus, ModContainer modContainer) {
ListenRegister.register(modEventBus);
}
}
</details>
## Support status by version
B : Bug fixes only
X : No further updates
U : Updates
L :Low-frequency updates
Trend : U -> L -> B -> X
| Version | Forge | Neoforge | Fabric |
|----------------------------------------|-----------------------------|-----------------------------|--------------------------|
| <font color=yellow>1.20.1</font> | <font color=yellow>B</font> | <font color=yellow>B</font> | <font color=red>X</font> |
| <font color=red>1.20.2 - 1.21.0</font> | <font color=red>X</font> | <font color=red>X</font> | <font color=red>X</font> |
| <font color=yellow>1.21.1</font> | <font color=yellow>B</font> | <font color=yellow>B</font> | <font color=red>X</font> |
| <font color=red>1.21.2-26.0</font> | <font color=red>X</font> | <font color=red>X</font> | <font color=red>X</font> |
| <font color=blue>26.1</font> | <font color=blue>L</font> | <font color=blue>L</font> | <font color=red>X</font> |
| **<font color=green>26.2</font>** | <font color=green>U</font> | <font color=green>U</font> | <font color=red>X</font> |
Any questions can be asked in github or contacted as below:
- Telegram
- Discord
Как поиграть с друзьями с модом Cores?
Мод Cores куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Cores будет готов за пару минут - BungeeHost сделает всё за вас.
