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Моды/Contraption Lights (Bi-directional Coloured Dynamic Lights)
Contraption Lights (Bi-directional Coloured Dynamic Lights)

Contraption Lights (Bi-directional Coloured Dynamic Lights)

Adds coloured dynamic lights that move with your Create contraptions and Sable sub-levels, flowing both ways between your builds and the world.

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Все версииContraption Lights 1.1.0-beta.2

Contraption Lights 1.1.0-beta.2

Beta05.07.2026

Список изменений

Brings the world-to-structure lighting to the LAMB backend, so real world lights can now shine onto your moving contraptions and Sable sub-levels on the lightmap path, not just Veil. Off by default, controlled by two new toggles; LAMB otherwise stays the default and unchanged.

LAMB world-to-structure lighting (off by default):

  • enableWorldToSubLevelLambLight - world lights the surface of Sable sub-levels, both dynamic sources (held torches, glowing mobs, dropped glowing items) and static blocks (torches, glowstone, lava). Needs Sable.
  • enableWorldToContraptionLambLight - dynamic world lights (held torches, glowing mobs, dropped glowing items) light Create contraptions. Contraptions already pick up static world light from Create, so this adds the moving sources. Needs Create's Flywheel backend on (the default).
  • Only lit areas are ever re-worked, and a still build next to a steady light costs nothing per frame, so the cost stays where the action is.

Beta: The contraption path hooks Flywheel's internals and is tuned to the bundled Flywheel version, so treat it as experimental and report anything odd. LAMB itself and everything from earlier releases is unchanged.

Файлы

contraption-lights-neoforge-1.21.1-1.1.0-beta.2.jar(164.39 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.1.0-beta.2

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

126

Дата публикации

05.07.2026

Загрузил

ID версии

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