
Colossal Reactors
Build and run large multiblock nuclear reactors to generate power.
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2
Список изменений
Now requires Iskandert's Library 1.4.0.0.1+
Bug fixes:
- Removed a temporary debug from the default datapacks
- Changed the output of the fissile fuel processing from spent nuclear waste to standard nuclear waste.
- The turbine port in the GUI no longer has a solid part
- The reactor no longer consumes resources when it shouldn’t
- Fixed coolant that was no longer working correctly
- Fixed rendering of the area where builders will construct; it is now well synchronised between the controls and reality, and builders no longer hide each other’s renders.
- Fixed incorrect turbine blade count in the builder simulator; it now calculates and displays the blades correctly.
- Fixed missing turbine rendering
Tweaks:
- Default steam processing quantity increased from 250 to 1000 per blade
- Modified ports, as specified in features.
Features:
- Added more electromagnetic coils
- Reactor ports: added a button to clearly distinguish whether the port is for fuel/waste or coolant
- Made reactor and turbine ports adaptive based on their consumption; this feature may not be applied immediately to the ports as it may require revalidation of the reactor/turbine; clicking the reboot button in the control panel initiates a manual validation or you can wait for the periodic one.
Файлы
colossal_reactors-2.2.0.1.0-neoforge-26.1.2.jar(1.26 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
2.2.0.1.0
Загрузчики
NeoForge
Версии игры
26.1.2
Загрузок
8
Дата публикации
26.05.2026
