Version 1.3.0
This release is marked as BETA.
1.3.0 covers a lot of new ground (Advancements tab, redesigned tab strip, three modder-facing datapack formats, a new client setting), and some of it hasn't been battle-tested across a wide variety of worlds yet. Marking it beta gives time to catch any rough edges before promoting to stable. Your progress is safe: existing worlds upgrade in place with no data loss, and downgrading to 1.2.6 if you hit something weird won't lose anything either!
Added
- Advancements tab: Biggest, highly requested new feature for this update! Tracks every vanilla and modded advancement, with proper icons and titles even before you've started them
- Advancement Badge item, awarded for completing the Advancements tab
- Tab Icon Style setting: choose Minecraft items, custom sprites, or the mod's badges for the tab strip
- Tab strip redesigned with smaller icon tabs & hover tooltips.
- Settings screen now works in pages at 8 rows per page. Operators get a clean preferences / world-admin split
/collect_everything overrides command for pack-author debugging
Improved
- Big mod-compatibility push: biome / structure icons, ageable mob tag, entity preview tuning, and modded variant sources are now all configurable via JSON without source patches
- Existing worlds: already-earned advancements backfill silently on first join, no notification flood
- Master badge requirement unchanged: still the original seven tabs. Anyone close to mastery in 1.2.x can finish it in 1.3.0 the same way
- Datapack reload (
/reload) propagates new advancements + icons to every connected player without restarting the server
- Advancement sort matches the vanilla advancements GUI tree order (Minecraft → Adventure → Husbandry → Nether → End, parent before children)
- Advancement collect sound replaced with a light chime. The vanilla advancement-earned jingle already plays from the game itself, so layering both was overwhelming
- Names for advancement entries now display in your selected language
- Path prettifier handles advancement-style ids with slashes, so
adventure/avoid_vibration now displays as "Adventure Avoid Vibration"
- 1.2.x clients connecting to a 1.3.0 server gracefully skip the new advancement category, so no phantom items appear in their Items tab
- Minecraft tab icon style uses curated picks (creeper head for entities, chest for structures, potion of healing for effects, custom sprite for advancements) instead of generic defaults
Fixed
- Advancement-icon NBT preserved across the network: custom item names and dyed armor on advancement icons no longer fall back to plain items
- Root advancements (the GUI's branch headers) won't clutter the list
- Display-less helper advancements (invisible in vanilla GUI) filtered