Ladies and Gentlemen, due to popular demand, you can now track every single tropical fish variant and horse variant.
This update took a while! I had to restructure some of the way the UI works, but now I feel like it makes sense enough to add the tropical fish tracking!
Shoutout Shwep for making me really want to make this happen lol
/collect_everything fish|horse single|common|allA quick hotfix on top of 1.3.1.
A mod-compatibility release! The mod now officially plays much nicer with other mods.
Plus a bunch of small reliability fixes for modded entity variants, advancements, and datapack-driven content.
If you're a server op and there's something you'd rather not see in the lists, you can hide it with /collect_everything remove <category> <id>. For example, /collect_everything remove blocks minecraft:dirt would hide dirt from the Blocks tab. Tab-complete will suggest the available categories and ids, so you can browse through them without typing exact names.
This release is marked as BETA.
1.3.0 covers a lot of new ground (Advancements tab, redesigned tab strip, three modder-facing datapack formats, a new client setting), and some of it hasn't been battle-tested across a wide variety of worlds yet. Marking it beta gives time to catch any rough edges before promoting to stable. Your progress is safe: existing worlds upgrade in place with no data loss, and downgrading to 1.2.6 if you hit something weird won't lose anything either!
/collect_everything overrides command for pack-author debugging/reload) propagates new advancements + icons to every connected player without restarting the serveradventure/avoid_vibration now displays as "Adventure Avoid Vibration"
Adds a GUI that lists everything you've collected in the game. Allows the player to 100% complete Minecraft