Version 1.3.1
A mod-compatibility release! The mod now officially plays much nicer with other mods.
- Smarter structure icons — instead of most structures defaulting to a plain cobblestone icon, the mod now picks a themed icon based on the structure's name. A Nether Keep gets a netherrack icon, an Undead Crypt gets bone, a Sawmill gets a stripped log, and so on — over 100 different themes.
- Cleaner Blocks list — potted plants no longer clutter up the Blocks tab (you can't actually hold them in your inventory anyway).
- Cleaner Entities list — invisible technical entities from other mods (projectiles, effects, etc.) no longer appear as "collectables."
- Better names for modded entities — when a mod forgets to give an entity a proper translated name, it'll now show as a tidied-up version of its ID instead of looking broken.
- Better support for modded entity variants — if you have a mod that adds new variants of vanilla animals, those variants now show up correctly in the Entities tab.
Plus a bunch of small reliability fixes for modded entity variants, advancements, and datapack-driven content.
Don't want certain entries in your list?
If you're a server op and there's something you'd rather not see in the lists, you can hide it with /collect_everything remove <category> <id>. For example, /collect_everything remove blocks minecraft:dirt would hide dirt from the Blocks tab. Tab-complete will suggest the available categories and ids, so you can browse through them without typing exact names.