
Collect Everything
Adds a GUI that lists everything you've collected in the game. Allows the player to 100% complete Minecraft
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Version 1.4.4 (Minecraft 26.1.X)
A HUGE batch of updates! These changes are all about making sure you can actually collect everything on 26.1, with a couple new collection methods (including breeding finally) and a bunch of random server fixes on top.
Heads up: Armor Stands are now a collectible entity, so your Entities tab will read as incomplete until you go collect one!
Added:
- GUI Scale Cap setting
- The collection menu got way too big at GUI Scale 5 and 6, especially for players on laptops, so you can now cap it (Off, or 1 through 8, defaults to 4). It only affects the mod's own screens and puts your normal scale right back when you close the menu. You can change it live in Settings. Hopefully this helps you guys read everything in the search menu!
- Breeding now collects the baby!
- HIGHLY requested! Breed two animals and the baby's exact variant gets collected for whoever fed them. Can't remember why we haven't added this before, but it's here now!
- Break to collect minecarts and armor stands
- Minecarts are now collected by breaking them. Previously, you'd have to rename them, but it wouldn't use the nametag, so it just felt weird. I also decided to add the armor stand as an entity you can collect, so that's collected in the same way.
- Better modded variant support
- Made a few extra changes under the hood for mod support, so hopefully there's less issues loading variants and other mobs from mods.
Fixed:
- Instant Health and Instant Damage can actually be collected!
- Because of the way Minecraft applies instant potions, these never showed up in the Effects tab, which made the Effects badge (and the master badge) impossible to finish in survival. Now the effect will be collected when you're hit with the potion! Includes tipped arrows and such.
- Your progress is a lot safer now. If the game crashes mid-save it can't corrupt your collection file anymore, and a damaged file gets backed up instead of overwritten.
- Config edits finally stick. Removing a default entry (in the config file or with
/collect_everything remove) now sticks through restarts and/reloadinstead of coming back. They kept re-adding themselves to the lists. Leftover entries from mods you've uninstalled get cleaned out too, so they stop blocking your tab badges. - The Search screen fits on screen at normal resolutions and window sizes. The title and Done button were getting pushed off the edge before. Similar issue to the GUI cap from earlier, but this is a bit more of a direct change.
- Xaero's Minimap effects are kept out of the Effects tab, same as the World Map ones. Personal issue lol.
Multiplayer Fixes:
- LAN guests can no longer change server-wide settings. That was only meant for the host.
- Unmarking something in Together mode now updates everyone instantly instead of waiting for a relog.
- Your collection data fully unloads when you leave a server and then loads again with another world, so you won't see one world's progress show up on another one (or on a vanilla server), and your activity log won't get spammed on the first sync.
- Servers now only send collection data to players who actually have the mod installed. Small tweak, but I figured it was worth implimenting!
Файлы
collect_everything-26.1.2-1.4.4.jar(395.09 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.4.4
Загрузчики
Fabric
Версии игры
26.1–26.1.2
Загрузок
23
Дата публикации
03.07.2026
