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Моды/CobblemonBahaviours
CobblemonBahaviours

CobblemonBahaviours

It's a server-side Fabric addon for Cobblemon (1.21.1) that makes wild Pokemon feel alive by giving them aggressive and timid behaviors

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CobblemonBahaviours 1.0.0

release12 марта 2026 г.

Problem: Aggressive Pokémon attacked instantly when in range, not giving Cobblemon's defense system time to let the player's Pokémon protect the trainer.

Fix: Added a configurable first-attack delay. When an aggressive Pokémon spots a player:

  1. Approach phase (default 60 ticks = 3 seconds): Pokémon approaches slowly (half speed) but does not attack
  2. After the delay, normal attack behavior begins
  3. Delay resets if the target changes

CobblemonBahaviours 1.0.0

release8 марта 2026 г.

bug fix

CobblemonBahaviours 1.0.0

release28 февраля 2026 г.

It's a server-side Fabric addon for Cobblemon (1.21.1) that makes wild Pokemon feel alive by giving them aggressive and timid behaviors.

Core Behaviors

Aggressive Pokemon

  • Actively hunt and attack players within range (default 16 blocks)
  • Use their actual moveset to deal damage — move power, Pokemon stats, and accuracy all factor in
  • Apply secondary effects from moves: burns set you on fire, paralysis slows you, poison applies the poison effect, etc.
  • Spawn type-appropriate particles on hit (e.g., fire impact for Fire moves)
  • Higher levels (1–5) = more damage, faster attacks, shorter cooldowns

Timid Pokemon

  • Flee from players when detected within range (default 10 blocks)
  • Higher levels = faster flee speed

Natural Spawning

  • Wild Pokemon have a random chance to spawn with a behavior (5% aggressive, 10% timid by default)
  • Higher levels are exponentially rarer
  • Only in whitelisted dimensions (overworld by default)

Player Interaction

  • Oran Berry (right-click): calms aggressive Pokemon in an 8-block radius
  • Pecha Berry (right-click): soothes timid Pokemon nearby
  • Works with /pokespawn — e.g., /pokespawn charizard aggressive=3

Key Design Principles

  • Additive AI: injects goals via GoalSelector without overwriting Cobblemon's existing AI
  • Never targets owned Pokemon or Pokemon in battle
  • Fully configurable via config/cobblemonbehaviours.json (damage, ranges, spawn rates, items, cooldowns, etc.)
  • Server-side only — no client mod needed

In short: it turns wild Pokemon from passive decorations into dynamic encounters — some will chase you down and fight using real moves, others will run away when you approach.

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:MIT
Опубликован:3 недели назад
Обновлён:1 неделю назад
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