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Моды/Cobblemon Wild Spawn
Cobblemon Wild Spawn

Cobblemon Wild Spawn

Explore grass, water and natural areas to trigger classic wild grass spawn. Pokémon wild encounters, shiny hunt rare Pokémon and relive the experience from the original games.

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About

Cobblemon Grass Spawn makes wild encounters feel closer to the classic Pokemon games.

Walk through grass, move through water, and you may suddenly run into a wild Pokemon. The Pokemon is chosen using Cobblemon's own spawn data, so the area, biome, conditions, and rarity still matter. When an encounter happens, the Pokemon appears near you and, by default, the battle starts right away.

The mod also adds Repels and Lures, giving you more control over when you want encounters, when you want to avoid them, and when you want to hunt for specific Pokemon types.


What It Adds

  • Random wild encounters while walking through grass.
  • Water encounters while swimming or moving through water.
  • Automatic Cobblemon battles when an encounter starts, with an option to only spawn the Pokemon instead.
  • Pokemon selected from the current area's valid Cobblemon spawns.
  • Wild Pokemon levels based around your party.
  • Repels to stop encounters while exploring.
  • Repel Incense to protect a configurable area around your home or base.
  • Lures to improve shiny odds and influence encounter weights.
  • Type Lures for every Pokemon type.
  • Configurable encounter chances, cooldowns, shiny odds, lure duration, repel duration, and spawn weights.

Repels

Repels are useful when you want to travel without being interrupted by wild battles.

  • Repel lasts 6 minutes by default.
  • Super Repel lasts 12 minutes by default.
  • Max Repel lasts 30 minutes by default.

Using another Repel while Repel is already active extends the current Repel time. If you use a Lure while Repel is active, the Repel is removed and replaced by the Lure.


Repel Incense

Repel Incense is a placeable item for players who want a permanent safe area.

Place it in your house, base, farm, or any area where you do not want this mod to trigger wild encounters. By default, it protects a 24-block radius around the placed incense. Server owners can change that radius with repelIncenseRadius.


Lures

Lures are for players who want more active hunting. They improve shiny odds and influence which Pokemon are more likely to be selected.

  • Lure lasts 6 minutes by default.
  • Super Lure lasts 12 minutes by default.
  • Max Lure lasts 30 minutes by default.

Using another standard Lure while one is already active extends the current Lure time. If you use a Repel while a Lure is active, the Lure is removed and replaced by the Repel.


Type Lures

Type Lures help you focus your hunt on a specific Pokemon type.

Available types:

Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.

Type Lures last 30 minutes by default.

Type Lures only extend each other when they are the same type. For example, using another Fairy Type Lure while Fairy Type Lure is active extends the time. Using a Fire Type Lure instead replaces the Fairy Type Lure.

Standard Lures and Repels also replace Type Lures.


Recipes

Repel Recipes

ItemIngredientsRecipe
RepelPaper, Copper Ingot, Coal!Repel Recipe
Super RepelPaper, Iron Ingot, Coal!Super Repel Recipe
Max RepelPaper, Gold Ingot, Coal!Max Repel Recipe
Repel IncensePaper, Gold Ingot, Max Repel, Coal!Repel Incense Recipe

Standard Lure Recipes

ItemIngredientsRecipe
LurePaper, Copper Ingot, Glass Bottle!Lure Recipe
Super LurePaper, Iron Ingot, Glass Bottle!Super Lure Recipe
Max LurePaper, Gold Ingot, Glass Bottle!Max Lure Recipe

Type Lure Recipes

All Type Lures use Gold Ingots and a Glass Bottle, plus one ingredient related to the type.

ItemType IngredientRecipe
Normal Type LureEgg!Normal Type Lure Recipe
Fire Type LureBlaze Powder!Fire Type Lure Recipe
Water Type LurePrismarine Crystals!Water Type Lure Recipe
Electric Type LureRedstone!Electric Type Lure Recipe
Grass Type LureWheat Seeds!Grass Type Lure Recipe
Ice Type LureSnowball!Ice Type Lure Recipe
Fighting Type LureLeather!Fighting Type Lure Recipe
Poison Type LureSpider Eye!Poison Type Lure Recipe
Ground Type LureDirt!Ground Type Lure Recipe
Flying Type LureFeather!Flying Type Lure Recipe
Psychic Type LureAmethyst Shard!Psychic Type Lure Recipe
Bug Type LureString!Bug Type Lure Recipe
Rock Type LureCobblestone!Rock Type Lure Recipe
Ghost Type LureSoul Sand!Ghost Type Lure Recipe
Dragon Type LureEnder Pearl!Dragon Type Lure Recipe
Dark Type LureCoal!Dark Type Lure Recipe
Steel Type LureIron Ingot!Steel Type Lure Recipe
Fairy Type LureGlowstone Dust!Fairy Type Lure Recipe

How Encounters Work

When you move through a valid grass or water area, the mod checks whether an encounter should happen. If it does, it looks at the Pokemon that can spawn around you, builds a weighted list, chooses one, spawns it nearby, and starts the battle if automatic battles are enabled.

If autoStartBattles is set to false, the Pokemon appears nearby and the player receives a message instead. If the player moves farther away than manualEncounterDespawnDistance, that Pokemon is removed.

Encounters will not start if:

  • You are in spectator mode.
  • You are riding something.
  • Repel is active.
  • You are inside a Repel Incense protected area.
  • You have no usable Pokemon in your party.
  • You are already in a battle.

If you flee from a battle created by this mod, the wild encounter Pokemon is removed.


Configuration

The config file is created here:

config/cobblemongrassspawn/default.yml
SettingDefaultDescription
version2.0.0Config schema version used to run legacy migrations only once.
encounterChance8.0Grass encounter probability as a percentage from 0.0 to 100.0.
encounterChanceSolid2.0Configured solid-block encounter probability as a percentage from 0.0 to 100.0.
encounterChanceWater4.0Water encounter probability as a percentage from 0.0 to 100.0.
shinyChance0.09765625Base shiny probability as a percentage from 0.0 to 100.0.
shinyChanceWithLure0.1953125Shiny probability with any active Lure as a percentage from 0.0 to 100.0.
aspectChance2.0Probability of applying a valid aspect/form as a percentage from 0.0 to 100.0.
cooldown4.0Time in seconds before another encounter can happen after a check.
autoStartBattlestrueWhether wild encounters immediately start a Cobblemon battle.
disableCobblemonSpawnsfalsePrevents new Pokemon from being spawned by Cobblemon's own world spawner. Existing wild Pokemon are left untouched.
manualEncounterDespawnDistance24.0Distance in blocks before a non-automatic encounter Pokemon is removed.
repelIncenseRadius24Radius in blocks around a placed Repel Incense where this mod will not start wild encounters.
typeLureWeightMultiplier3.0Weight boost for Pokemon that match the active Type Lure.
passthroughBlocksSee default.ymlBlocks like grass, flowers, vines, saplings, snow, and mushrooms that can trigger movement encounters.
solidBlocksSee default.ymlSolid blocks like sand, ice, snow, soul soil, soul sand, netherrack, and nether bricks that can trigger movement encounters.
bucketWeights.ultra-rare2.0Extra weight applied to Cobblemon spawns in the ultra-rare bucket.
bucketWeights.rare10.0Extra weight applied to Cobblemon spawns in the rare bucket.
bucketWeights.uncommon40.0Extra weight applied to Cobblemon spawns in the uncommon bucket.
bucketWeights.common100.0Extra weight applied to Cobblemon spawns in the common bucket.
normalLureDuration360.0Duration of a Lure in seconds (6 minutes).
superLureDuration720.0Duration of a Super Lure in seconds (12 minutes).
maxLureDuration1800.0Duration of a Max Lure in seconds (30 minutes).
typeLureDuration1800.0Duration of any Type Lure in seconds (30 minutes).
normalRepelDuration360.0Duration of a Repel in seconds (6 minutes).
superRepelDuration720.0Duration of a Super Repel in seconds (12 minutes).
maxRepelDuration1800.0Duration of a Max Repel in seconds (30 minutes).

All probability settings use percentages from 0.0 to 100.0; for example, 1.0 means 1%. cooldown, Lure durations, and Repel durations use decimal seconds (3.0 is 3 seconds). Duration values must convert exactly to whole ticks, and the minimum applied duration is 20 ticks (1 second). Minecraft runs at 20 ticks per second.

Client-only settings are created here:

config/cobblemongrassspawn/client.yml
SettingDefaultDescription
customBattleMusictrueWhether this client plays the mod's custom wild battle music. If disabled, vanilla/Cobblemon ambient music is left untouched.
customBattleMusicVolume0.5Custom battle music volume from 0.0 to 1.0.
wildEncounterGlowtrueWhether this client renders the colored glow around wild encounter Pokemon created by this mod.

These settings are local to each client. Server config does not force them.


Commands

/grassspawn reload
/grassspawn client reload

/grassspawn reload reloads the server config without restarting the game. Required permission level: 2.

/grassspawn client reload reloads client.yml only for the client that runs it.

Партнёрский материал

Как поиграть с друзьями с модом Cobblemon Wild Spawn?

Мод Cobblemon Wild Spawn куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Cobblemon Wild Spawn будет готов за пару минут - BungeeHost сделает всё за вас.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Лицензия:
Опубликован:8 месяцев назад
Обновлён:1 месяц назад
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