0.14.6-beta(1.7 Cobblemon Experimental)
Список изменений
Tera Update!!!
Changes:
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Expanding the prediction calculator -> Immunities, moves that have a general immunity will now be ignored as a possible move unless it is the only move.
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Tera off by default -> turned back on in the JSON. Check the example in the mod description.
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You can now specify who to prioritize the tera for in the JSON using the Pokémon's name. Check the example in the mod description.
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NEW Tera Logic: (no priority specified and tera is turned on in JSON)
- Offensive: If we see a kill with Tera boost, and no kill without, and we are faster than the opponent - Defensive: If we faint to a move, if Tera Boost would save us, and we see a slow one-hit kill. -
New Mega Stones from Legends Z-A and Mega Dimensions added to the list.
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Special moves that dealt additional effects are still being scored even though the opponent would be immune. (e.g. Thunderwave -> ground type, fake out -> ghost type) fixed
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Status immune abilities like Good as Gold and Comatose, anti-flinch abilities like Inner Focus.
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Ignore abilities (e.g. mold breaker) and their interactions with abilities and ability shield.
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Some multiplayer inconsistencies with information while multiple fights are occurring should be better. (Fights were not resetting values)
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Multi-hit moves will be accounted for in their damage calculations, and focus sash/sturdy.
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Move history was not working, and moves like fake out were being used on turns after their first turn out. (Fixed move history)
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Stat changes are now fixed. The built-in cobblemon stat map data was broken, so I tracked them myself.

