0.15.0-beta
beta20 марта 2026 г.Bug fixes:
- When certain abilities were checked, fights crashed. (moldbreaker, teravolt)
- Utility Umbrella was being improperly accounted for in certain scenarios.
0.15.0-beta
beta20 марта 2026 г.Bug fixes:
- When certain abilities were checked, fights crashed. (moldbreaker, teravolt)
- Utility Umbrella was being improperly accounted for in certain scenarios.
New Add-on Version 0.15.0-beta
beta15 марта 2026 г.Important
This is the first iteration of the "Add-on version" of this mod. Originally, this mod replaced the Radical Cobblemon API. Now this version works in tandem with the API and requires it to work. I will update the mod description to match.
Adjustments / Bugs:
- New condition for healing moves -> if the AI is faster and is above 70% hp. Don't heal.
- Neutralizing gas was not being properly checked from all Pokémon on the field.
- Weather ball / Sun / Rain now takes into account the Utility umbrella held item.
**Additions: **
Abilities that should now be accounted for in predictions.
- Damp
- Limber
- Chlorophyll / Swift Swim / Sand Rush / Slush Rush / Surge Surfer
- Slow Start
- Sleep Immune
- Oblivious
- Immunity / Poison Heal
- Own Tempo
- Suction Cups
- Levitate / "Raised" State
- Illuminate
- Huge Power
- Guts & Water Veil & Water Bubble & Thermal Exchange - > Willowisp
- Soundproof
- Quick Feet
- Iron Fist
- Stall
- Leaf Guard
- Flare Boost
- Overcoat
- Fairy Aura / Dark Aura / Aura Break
- Delta Stream / Primordial Sea / Desolate Land
- Merciless
- Steelworker
- Corrosion
- Dazzling
- Pastel Veil
- Transistor
- Dragon's Maw
- Queenly Majesty
- Well Baked Body
- Wind Rider
- Scrappy / Mind's Eye
- Tera Shell
Items that should now be accounted for in damage.
- Punching Glove Item
- Deep Sea Tooth
- Deep Sea Scale
- Light Ball
- Thick Club
- Choice scarf
- Quick Powder
- Ring Target
- Some Utility Umbrella Interactions
New Add-on Version 0.15.0-beta
beta15 марта 2026 г.Important
This is the first iteration of the "Add-on version" of this mod. Originally, this mod replaced the Radical Cobblemon API. Now this version works in tandem with the API and requires it to work. I will update the mod description to match.
Adjustments / Bugs:
- New condition for healing moves -> if the AI is faster and is above 70% hp. Don't heal.
- Neutralizing gas was not being properly checked from all Pokémon on the field.
- Weather ball / Sun / Rain now takes into account the Utility umbrella held item.
**Additions: **
Abilities that should now be accounted for in predictions.
- Damp
- Limber
- Chlorophyll / Swift Swim / Sand Rush / Slush Rush / Surge Surfer
- Slow Start
- Sleep Immune
- Oblivious
- Immunity / Poison Heal
- Own Tempo
- Suction Cups
- Levitate / "Raised" State
- Illuminate
- Huge Power
- Guts & Water Veil & Water Bubble & Thermal Exchange - > Willowisp
- Soundproof
- Quick Feet
- Iron Fist
- Stall
- Leaf Guard
- Flare Boost
- Overcoat
- Fairy Aura / Dark Aura / Aura Break
- Delta Stream / Primordial Sea / Desolate Land
- Merciless
- Steelworker
- Corrosion
- Dazzling
- Pastel Veil
- Transistor
- Dragon's Maw
- Queenly Majesty
- Well Baked Body
- Wind Rider
- Scrappy / Mind's Eye
- Tera Shell
Items that should now be accounted for in damage.
- Punching Glove Item
- Deep Sea Tooth
- Deep Sea Scale
- Light Ball
- Thick Club
- Choice scarf
- Quick Powder
- Ring Target
- Some Utility Umbrella Interactions
0.14.8-beta
beta4 марта 2026 г.Bug Fixes:
- When seeing a kill with Fake out or First impression, the AI would bypass the check for first turn out and allow the move to have a 12-14 score. Should show -50 score, aka "immune" when on turns outside 1.
- In double battles, when fainting an opponent Pokémon and an ally Pokémon in the same turn, crashes would occur when selecting a switch-in. Double Battles are hopefully more stable now.
- In double battles, when only 1 opponent Pokémon remains, and AI has 2, the game will crash because of the incorrect assignment of the "adjacent" Pokémon when calculating defense strategies. Should correctly assign the singular opponent to represent both AIs adjacent.
Moves Added:
- Sleep Talk / Snore -> score 14 if sleeping (improve this in the future)
- Dream Eater / Nightmare -> score 7-8 if faster, else 6
- Wake up slap -> Won't use if opponent could ko back unless we go second
- Venomdrench -> score 6-8 if opponent is psn/tox
- Shell Trap -> checks if the opponent has any physical moves.
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Лицензия:AGPL-3.0-or-later
Опубликован:6 месяцев назад
Обновлён:4 дня назад

