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Моды/Cobblemon Outbreaks
Cobblemon Outbreaks

Cobblemon Outbreaks

Adds Pokémon Scarlet & Violet style mass outbreaks to Cobblemon with progressive shiny rates!

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Cobblemon Outbreaks 1.1.2-NeoForge

release5 апреля 2026 г.

Fixes

  • Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
  • Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
  • Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
  • Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
  • Enforced spawning.max_active_outbreak_pokemon as a hard active cap and prevented runtime over-cap outbreak spawns.
  • Fixed respawn_on_defeat flow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters.
  • Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
  • Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
  • Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
  • Fixed /outbreak stop cleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.

Added

  • Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
  • Added display.show_outbreak_glow (default true) so servers can toggle outbreak glow outlines.
  • Added advanced.end_outbreak_on_server_restart so servers can choose restart behavior (false pause/resume, true end on resume).
  • Added configurable wave-based guaranteed perfect IV scaling (guaranteed_perfect_ivs_per_wave, default 1,2,3,4).
  • Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.

Adjustments

  • Updated default spawning presets to respawn_on_defeat=true, max_active_outbreak_pokemon=10, pokemon_per_wave_min=10, and pokemon_per_wave_max=20.
  • Simplified non-perfect IV control so min_iv_value is the single lower-bound setting (0 enables full 0-31 range).
  • Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).

Cobblemon Outbreaks 1.1.2-Fabric

release5 апреля 2026 г.

Fixes

  • Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
  • Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
  • Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
  • Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
  • Enforced spawning.max_active_outbreak_pokemon as a hard active cap and prevented runtime over-cap outbreak spawns.
  • Fixed respawn_on_defeat flow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters.
  • Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
  • Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
  • Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
  • Fixed /outbreak stop cleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.

Added

  • Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
  • Added display.show_outbreak_glow (default true) so servers can toggle outbreak glow outlines.
  • Added advanced.end_outbreak_on_server_restart so servers can choose restart behavior (false pause/resume, true end on resume).
  • Added configurable wave-based guaranteed perfect IV scaling (guaranteed_perfect_ivs_per_wave, default 1,2,3,4).
  • Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.

Adjustments

  • Updated default spawning presets to respawn_on_defeat=true, max_active_outbreak_pokemon=10, pokemon_per_wave_min=10, and pokemon_per_wave_max=20.
  • Simplified non-perfect IV control so min_iv_value is the single lower-bound setting (0 enables full 0-31 range).
  • Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).

Cobblemon Outbreaks 1.0.1

release27 марта 2026 г.
  • Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon.
  • Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly.
  • Added an admin debug command to check if a species is outbreak-blocked and why.

Cobblemon Outbreaks 1.0.1

release27 марта 2026 г.
  • Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon.
  • Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly.
  • Added an admin debug command to check if a species is outbreak-blocked and why.

Cobblemon Outbreaks 1.0.0

release13 февраля 2026 г.

Release!

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

Ссылки

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Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 месяца назад
Обновлён:2 недели назад
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