Cobblemon Outbreaks 1.1.2-NeoForge
release5 апреля 2026 г.Fixes
- Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
- Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
- Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
- Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
- Enforced
spawning.max_active_outbreak_pokemonas a hard active cap and prevented runtime over-cap outbreak spawns. - Fixed
respawn_on_defeatflow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters. - Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
- Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
- Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
- Fixed
/outbreak stopcleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.
Added
- Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
- Added
display.show_outbreak_glow(defaulttrue) so servers can toggle outbreak glow outlines. - Added
advanced.end_outbreak_on_server_restartso servers can choose restart behavior (falsepause/resume,trueend on resume). - Added configurable wave-based guaranteed perfect IV scaling (
guaranteed_perfect_ivs_per_wave, default1,2,3,4). - Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.
Adjustments
- Updated default spawning presets to
respawn_on_defeat=true,max_active_outbreak_pokemon=10,pokemon_per_wave_min=10, andpokemon_per_wave_max=20. - Simplified non-perfect IV control so
min_iv_valueis the single lower-bound setting (0enables full0-31range). - Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).
Cobblemon Outbreaks 1.1.2-Fabric
release5 апреля 2026 г.Fixes
- Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
- Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
- Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
- Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
- Enforced
spawning.max_active_outbreak_pokemonas a hard active cap and prevented runtime over-cap outbreak spawns. - Fixed
respawn_on_defeatflow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters. - Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
- Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
- Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
- Fixed
/outbreak stopcleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.
Added
- Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
- Added
display.show_outbreak_glow(defaulttrue) so servers can toggle outbreak glow outlines. - Added
advanced.end_outbreak_on_server_restartso servers can choose restart behavior (falsepause/resume,trueend on resume). - Added configurable wave-based guaranteed perfect IV scaling (
guaranteed_perfect_ivs_per_wave, default1,2,3,4). - Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.
Adjustments
- Updated default spawning presets to
respawn_on_defeat=true,max_active_outbreak_pokemon=10,pokemon_per_wave_min=10, andpokemon_per_wave_max=20. - Simplified non-perfect IV control so
min_iv_valueis the single lower-bound setting (0enables full0-31range). - Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).
Cobblemon Outbreaks 1.0.1
release27 марта 2026 г.- Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon.
- Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly.
- Added an admin debug command to check if a species is outbreak-blocked and why.
Cobblemon Outbreaks 1.0.1
release27 марта 2026 г.- Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon.
- Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly.
- Added an admin debug command to check if a species is outbreak-blocked and why.
Cobblemon Outbreaks 1.0.0
release13 февраля 2026 г.Release!
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 месяца назад
Обновлён:2 недели назад

