
Cobblemon Go Catch
Pokémon Go style catching system for a more fun way to catch Pokémon's
🎯 Skill-Based Catching — Inspired by Pokémon GO
Cobblemon Go Catch adds a fully skill based PokéBall throwing system inspired by Pokémon GO to Minecraft with Cobblemon.
No more pure RNG throws — now your aim and timing matter.
When you hold a Poké Ball and target a wild Pokémon, a holographic capture ring appears. Time your throw correctly and aim inside the ring to earn Nice, Great, or Excellent bonuses that increase your catch rate.

✨ Features
🟢 Dynamic Capture Ring
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Appears only when holding a Poké Ball
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Only shows for wild Pokémon
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Fully visible through Pokémon models and blocks
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Always faces the player
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Positioned cleanly in front of the Pokémon
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Continuously shrinks
🎯 True Skill-Based Throw Detection
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Grading is based on your crosshair position at the exact moment of throw
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Crosshair must be inside the visible ring
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Outside the ring = normal throw (no bonus the ring will become white)
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Curve ball throw = Move mouse in a circle motion to get sparkles then throw
🏆 Throw Grades
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Nice
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Great
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Excellent
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Curve Ball
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Smaller ring = higher reward.
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Each grade provides configurable catch bonuses.
✨ Difficulty-Based
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Faster ring speed for tougher/higher leveled Pokémon
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Faster ring for Legendary/Mythical Pokémon
💬 Visual & Audio Feedback
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Floating holographic text
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Particle effects for graded throws
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Custom Pokéball hit sound
⚙️ Fully Configurable (Mod Menu Support)
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Install Mod Menu to configure everything in-game:
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Ring speed
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Catch bonus percentages
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Grading thresholds
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Ring visibility range
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Color customization
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And More
🕹️ How To Use
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Hold any Poké Ball (main hand or offhand).
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Look at a wild Pokémon (default range: 8 blocks, configurable).
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Watch the shrinking capture ring.
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Line up your crosshair inside the ring.
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Throw at the right moment.
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If your aim is inside the ring when you release, you earn a graded throw.
💡 Why Use This Mod?
✔ Makes catching interactive and skill-based
✔ Rewards practice and precision
✔ Adds tension to legendary encounters
✔ Keeps Cobblemon’s balance while adding depth