The default output and instruct systems have been improved and optimized.
Compared to version 1.3.1 using the same default settings:
Results may vary depending on the AI model being used.
Added a new Use Recommended Prompt button.
If CobbleBrain detects that the current output or instruct has been modified, the button will appear and allow players to quickly restore the recommended prompts for the current mod version.
Added a new Preferred Name configuration option.
Players can now choose the name the AI uses when referring to them during conversations and interactions.
/cobblebrain feedbackTemporarily sends corrective feedback to the AI for the next few messages.
Useful when the AI says or does something incorrect or out of character.
/cobblebrain instructFeedbackWorks similarly to /cobblebrain feedback, but also saves the feedback into the instruct configuration so the AI remembers it in future conversations.
/cobblebrain guide now includes a brief explanation for every available CobbleBrain command/cobblebrain instructFeedback currently does not work in multiplayer/online worldsThe default output and instruct systems have been improved and optimized.
Compared to version 1.3.1 using the same default settings:
Results may vary depending on the AI model being used.
Added a new Use Recommended Prompt button.
If CobbleBrain detects that the current output or instruct has been modified, the button will appear and allow players to quickly restore the recommended prompts for the current mod version.
Added a new Preferred Name configuration option.
Players can now choose the name the AI uses when referring to them during conversations and interactions.
/cobblebrain feedbackTemporarily sends corrective feedback to the AI for the next few messages.
Useful when the AI says or does something incorrect or out of character.
/cobblebrain instructFeedbackWorks similarly to /cobblebrain feedback, but also saves the feedback into the instruct configuration so the AI remembers it in future conversations.
/cobblebrain guide now includes a brief explanation for every available CobbleBrain command/cobblebrain instructFeedback currently does not work in multiplayer/online worldsNow actions (and other affected systems) work normally in other dimensions (e.g. the Nether, the End)
Berries contribute to the Pokémon's fullness, but can still be eaten when the Pokémon is full
The cobblebrain /quitQuest command has been added in case you want to abandon a quest
A system of random tips has been added that appear every time the settings screen is opened
Now actions (and other affected systems) work normally in other dimensions (e.g. the Nether, the End)
Berries contribute to the Pokémon's fullness, but can still be eaten when the Pokémon is full
The cobblebrain /quitQuest command has been added in case you want to abandon a quest
A system of random tips has been added that appear every time the settings screen is opened
The mission system has been expanded and improved:
BATTLE mission changes: if you walk a certain distance and still haven't found the Pokémon, it will automatically spawn with a glow effect
ADVICE mission changes: Instead of relying on the AI's context to consider the answer 'good enough,' now it is required to give or take points every time an interaction happens, removing practically all the instability from this mission
New LOST ITEM SEARCH mission type: Using the mission HUD locator, you must go to the item depot area and dig until you find a barrel, to finally open it and complete the mission
Missions rely less on AI to be completed, eliminating several of the instability problems they had
Besides being guaranteed to receive a reward for completing the mission, you will earn an amount of XP based on the mission's difficulty, in addition to unlocking better rewards as your karma with the species increases by completing the missions... with a 1.5% chance of getting a MASTER BALL if your karma is higher than 12
Added a new Mission HUD to display active quests and mission-related information directly in gameplay.
Added a new Pokémon Action HUD, functioning as a quick interaction menu for Pokémon actions.
Players can now more easily command Pokémon actions directly through the HUD interface.
Added the /cobblebrain saveContext command for persistent AI memory between gameplay sessions.
Added a configurable Recent Memories Limit value in config, allowing players to choose how many previous interactions are saved and sent to the AI when a prompt is sent, specifically in the [LAST INTERACTIONS] session
Pokémon can now have a guaranteed catch rate after being successfully convinced during interactions.
Connected Pokémon fullness directly to the EAT action, now Pokémon will not eat while they are full, unless they are berries (in case you want to give them a buff).
Updated and improved the dialogue system for better interaction flow and response quality.

CobbleBrain is a mod that gives Pokémon a "brain," allowing them to think, talk, and interact with their surroundings in dynamic ways. Easy to setup and play!