
Climate Ignored
Removes biome temperature/humidity clustering from world generation. Biomes place randomly like pre-1.7 Minecraft. Server-side only. Works with BOP, BYG, and TerraBlender mods. Configurable.
Ever since 1.7, Minecraft groups biomes by temperature and humidity. Deserts only show up near savannas, snow stays far from jungles, and most of the world ends up as some flavor of forest. Climate Ignored fixes that.
This mod scrambles the temperature and humidity noise that controls biome placement. The result is old-school random worldgen where any biome can border any other biome. You get deserts next to frozen rivers, jungles beside snowy plains, and a world that actually feels unpredictable again.
The terrain can get pretty wild too - continentalness, erosion, and weirdness still do their thing, but now they're paired with unexpected biomes. Hills covered in sand, icy cliffs dropping into a warm ocean. It has that beta-era energy where every chunk could surprise you.
Fully server-side. Clients connecting to your server don't need the mod installed.
Works alongside TerraBlender-based mods (Biomes O' Plenty, Oh The Biomes We've Gone, etc.) - their biomes will show up scrambled too.
Config options (server config):
- enabled - master on/off toggle
- climateScale - controls biome blob size (1 = huge, 16 = tiny, default 5)
- scrambleMode - scramble both temperature and humidity, or just one
- seedOffset - different scramble pattern on the same world seed
- scrambleAllMultiNoise - support for mods that replace the overworld biome source
