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Моды/ClientReflex
ClientReflex

ClientReflex

ClientReflex improves the experience on laggy servers: it reduces disconnections, automatically reconnects, makes movement and attack responses feel more instantaneous, shows real-time ping, and optimizes the connection without cheating.

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Все версииClientReflex 1.0.2

ClientReflex 1.0.2

Release2 мес. назад

Список изменений

Update Note – ClientReflex 1.21 → 1.21.4

This update focuses on improving and simplifying connection handling while keeping all core features intact.

Main changes

  • The legacy auto-reconnect system (autoReconnect*) has been fully removed.
  • All disconnection and reconnection logic is now centralized in AntiDisconnect as the single protection system.
  • AntiDisconnect provides smarter retry behavior with progressive delays and clearer limits, resulting in more stable handling of repeated disconnects.

Configuration

  • The configuration file is cleaner and easier to understand.
  • Redundant or overlapping reconnect options have been removed, making AntiDisconnect the only system to configure for connection stability.

Code and UI

  • The legacy AutoReconnectManager has been removed.
  • Connection-related logic is more consistent and easier to maintain.

What remains unchanged

  • Advanced network HUD.
  • Entity prediction (crystals, beds, anchors, TNT minecarts).
  • Ping optimization and metrics.
  • Packet prioritization and Netty-related settings.

Player impact

  • More stable and predictable reconnection behavior.
  • Fewer aggressive reconnect loops during poor network conditions.
  • Clearer configuration and overall smoother experience.

Файлы

ClientReflex-1.0.0.jar(367.10 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.2

Загрузчики

Fabric

Версии игры

1.21.4

Загрузок

164

Дата публикации

2 мес. назад

Загрузил

ID версии

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