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Моды/Client Base
Client Base

Client Base

Bringing your pause menu to physical space!

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Requires Connector and FFAPI on neo/forge.

STILL IN PRE-RELEASE This mod is still in a pre-release state. This means:
  • All features are subject to change
  • Documentation may be slim
  • Examples are not present

Providing the player with a client-only room that dependencies can hook into for special functionality.

This mod adds in a new keybind and config setup that allow the user to pause their game -- but instead of a menu appearing, they spawn into a room! This room can house anything the player desires as long as they set up the correct configs and assets.

Config Schema

Web-based Config Generator based on https://misode.github.io/

MCDoc
dispatch minecraft:resource[clientbase:config] to struct ClientbaseConfig {
	config_format: 1,
	structure: StructureConfig,
	player_start?: PlayerStartConfig,
	renderers?: struct {
		[string]: RendererConfig,
	},
	interactions?: [InteractionConfig],
	easy_place?: [EasyPlaceConfig],
}

struct StructureConfig { structure: string, offset?: [int] @ 3, }

struct PlayerStartConfig { offset?: [float] @ 3, pitch?: float, yaw?: float, }

struct RendererConfig { type: RendererType, ...clientbase:renderer[[type]], }

enum(string) RendererType { FakeBlock = "fake_block", BlockEntity = "block_entity", BlockModel = "replace_state", }

dispatch clientbase:renderer[fake_block] to struct FakeBlockRenderer { model: #[id="model"] string, hitbox?: [[float] @ 6], }

dispatch clientbase:renderer[block_entity] to struct BlockEntityRenderer { renderer: #[id="renderer"] string, hitbox?: [[float] @ 6], }

dispatch clientbase:renderer[replace_state] to struct BlockModelRenderer { model: #[id="model"] string, replace_state: struct { block: #[id="block"] string, state: string, }, }

struct InteractionConfig { type: InteractionType, ...clientbase:interaction[[type]], }

enum(string) InteractionType { BlockPos = "blockpos", }

enum(string) InteractionId { Exit = "exit", Inventory = "inventory", Advancements = "advancements", Options = "options", VideoOptions = "video_options", }

dispatch clientbase:interaction[blockpos] to struct BlockPosInteraction { interaction: InteractionId, blockpos: [int] @ 3, }

struct EasyPlaceConfig { blockpos: [int] @ 3, renderer: string, }


  </details>

</details>
Партнёрский материал

Как поиграть с друзьями с модом Client Base?

Мод Client Base куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Client Base будет готов за пару минут - BungeeHost сделает всё за вас.

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Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x

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Клиент

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Лицензия:
Опубликован:9 месяцев назад
Обновлён:7 месяцев назад
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