
Civillis
Build more, spawn less. Hostile mobs naturally avoid civilized areas.
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Список изменений
[1.3.3-release]
Added
- Adventure structures: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more.
- Zone visualization: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays.
- Podium of Spawning HUD: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one.
Changed
- Civil Detector feedback: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders.
- Config defaults: GUI settings now refresh to each release's intended defaults after
updating. If you really want to keep old GUI values, uncomment
simple.persistAcrossSchema=trueincivil.properties; future saves still write the current release marker cleanly.
Fixed
- Fast exploration performance: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery.
- Minimap overlay freshness (1.20.1 and 1.21.1 only): Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates.
Note
- Thanks to Stick Boy for reworking part of the Civil Detector textures.
- Feedback, bug reports, ideas — join our Discord: Civillis Official
Файлы
civillis-neoforge-1.3.3-release+mc1.21.4.jar(440.57 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.3-release
Загрузчики
NeoForge
Версии игры
1.21.4
Загрузок
3
Дата публикации
вчера
