
Charged Charms
Adds several "Charged" Curios or Trinkets for balanced gameplay. Charms included are regeneration, absorption, speed, totem of undying and hit mob glow effect.
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Список изменений
Changelog Version 26.1.2-2.1.1.3
- Release 26.1.2-2.1.1.3
- Move from jetbrains to jspecify annotations.
- Remove client rendering of charms until we figure out how we want to display them (if at all) on the player.
- Update datagen data for Fabric.
- Move from trinkets to trinkets-updated as a dependency.
- Update charm background image location.
- Update for Trinkets Updated.
- Add Trinkets tags provider.
- Update generated data.
- Add LambDynamicLights support. Initial working impl for NeoForge charms.
- Update Cardinal Components version.
- Update ShapedRecipe mixin for latest method signatures.
- Fix Fabric dependencies.
- Register curios predicates after registries are initialized.
- Initial migration away from Accessories, back to Curios/Trinkets.
- Start port to 26.1. Remove Accessories support, add back Curios/Trinkets from 1.21.1
- Add Water Breathing Charm.
- Update WhiteNoise dependency.
- Cleanup.
Файлы
chargedcharms-26.1.2-neoforge-2.1.1.3-NEOFORGE.jar(302.00 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
26.1.2-2.1.1.3-NEOFORGE
Загрузчики
NeoForge
Версии игры
26.1–26.1.2
Загрузок
22
Дата публикации
21.04.2026
