Charged Charms Curios Example
Charged Charms Trinkets Example
Charged with any edible item, without negative effects, that has nutrition > 4 (More complex or cooked foods). When player takes damage from most sources, will use a charge to apply 2 hearts of absorption. Has a 20 second cooldown.
Charged with any edible item that doesn't have negative effects. When player health is below 35% health, will use a charge to apply a heal effect.
Charged while in sunlight. Gives mobs a “Glow up” (glowing effect) after mob is hit for 30 seconds.
Charged with sugar. When player jumps while sprinting, Speed effect is triggered for 180 seconds (3 minutes). Has 120 second cooldown (2 minutes).
Charged with Totem of Undying. Will use a totem when player dies.

Adds several "Charged" Curios or Trinkets for balanced gameplay. Charms included are regeneration, absorption, speed, totem of undying and hit mob glow effect.