
CelestialDash
⚡ Adds a configurable Wind Dash ability, storm-based Celestial Tear drops, particles, trails, sounds and regeneration. Lightweight and highly customizable.
v1.1.4 — Open Source & World Control Update
release8 декабря 2025 г.Added
- World blacklist system for storm tear drops Celestial Tears will NOT generate in configured worlds.
Config: drop-blacklist-worlds:
- "world_nether"
- "world_the_end"
Add more worlds here
Improved
- Restored PlaceholderAPI variable: %celestialdash_tears%
- Internal refactor + cleanup
- Fully commented codebase for open-source clarity
Open Source CelestialDash is now MIT-licensed. Forks, contributions and PRs are welcome.
CelestialDash 1.1.3
release4 декабря 2025 г.📌 v1.1.3 — PlaceholderAPI support + Fixed off-hand dash conflict
Added
Full PlaceholderAPI integration
New placeholders:
%celestialdash_tears% — Shows how many Celestial Tears the player has
%celestialdash_cooldown% — Current dash cooldown time (seconds)
%celestialdash_double_ready% — Whether a second dash is available
Fixed
Previously, double dash failed when an item was equipped in off-hand
Now the second dash activates normally even if off-hand is occupied
Notes
Celestial Tears still only function in main hand, not intended for off-hand use
CelestialDash 1.1.2
release1 декабря 2025 г.Changelog – Version 1.1.2
Added
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Double Dash system: • Second dash within a configurable time window. • Increased strength and lift on second dash. • Temporary fall-damage immunity after second dash.
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Support for CustomModelData on the Celestial Tear.
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New message entry:
messages.second-dash. -
Configurable dash trail effect.
-
New message on storm drops:
messages.tear-drop– sent only to the player who receives the Celestial Tear.
Changed
-
Dash can now only be used when the Celestial Tear is in the main hand. Reason: Right-click conflicts with vanilla actions (eating, drinking, blocking, bow charging, shield use, etc.). Off-hand usage caused inconsistent behavior and interfered with correct dash and double-dash detection. Limiting the activation to the main hand ensures 100% consistent and conflict-free usage.
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Dash settings improved (strength, vertical lift, cooldown, regeneration).
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Storm drop system refined with per-player cooldown.
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Cooldown message now appears only when actually attempting to dash.
Fixed
- Rare cases where the second-dash window didn’t close properly.
- Trail effect sometimes persisting after logout.
- Minor inconsistencies when using off-hand items to trigger the dash.
CelestialDash 1.1.1
release29 ноября 2025 г.• Fixed excessive “no tears” message spam Right-clicking with any item was triggering the “no tears” message constantly. The plugin is now completely silent when the player has no Celestial Tears.
• Improved dash trigger logic Dash only activates when the player actually has at least one Celestial Tear. Normal right-click interactions are no longer affected.
• Cleaned up event handling No more false triggers or unwanted feedback during regular gameplay.
• General code cleanup Minor internal adjustments for better consistency and reliability.
CelestialDash 1.1.0
release29 ноября 2025 г.This update brings both major internal improvements and new user-facing enhancements. Gameplay remains the same, but the plugin is now cleaner, faster, and significantly more scalable.
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What’s New in 1.1.0
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• ActionBar cooldown system:
- Clean, non-intrusive cooldown display
- Replaces old chat messages
- Instant feedback without spamming the chat
• New configurable message system:
- Cooldown message
- No-tears warning
- Dash-used notification
- Fully customizable through config.yml
• Full internal codebase refactor:
- Main class now handles only plugin lifecycle & config
- DashHandler manages dash logic, particles, sounds, regen, and wind trail
- DropHandler manages storm-based Celestial Tear drops
- TearUtils centralizes tear creation, detection, and consumption
- CelestialCommand provides clean handling for /celestialdash
- Messages centralizes all text formatting and color parsing
• Performance and stability improvements:
- Cleaner event handling
- Faster cooldown checks
- More reliable tear detection
- Removed debug code and redundant checks
• Architecture prepared for future expansions:
- Dash tiers and upgrades
- Per-player configuration
- Custom dash types
- External API hooks
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Summary
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CelestialDash 1.1.0 introduces UX improvements (ActionBar cooldown, better messaging) and a complete structural refactor. All gameplay remains identical, but the plugin now operates with professional-grade architecture ready for new features.
