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Моды/CC: Sable
CC: Sable

CC: Sable

CC: Tweaked addon for the Sable backend of Create: Simulated!

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CC: Sable is a CC: Tweaked addon for the Sable backend of Create: Simulated! Currently, it provides the Sub-Level API (sublevel) for all in-game computers! Its methods can only be properly called when the computer is on a Sub-Level (physics object). It also provides the Aerodynamics API (aero,aerodynamics) for all in-game computers to access dimension-specific physics information!

This mod also comes bundled with the CC: Advanced Math datapack for extra math utilities, namely the quaternion module for handling rotations in 3D space. This is used to convert the orientation of Sub-Levels into a more usable format for Lua.


Sub-Level API

getUniqueId(): string

This method returns the Universally Unique Identifier (UUID) of the Sub-Level that the computer is currently on.

getName(): string

This method returns the name of the Sub-Level that the computer is currently on.

setName(newName:string)

This method sets the name of the Sub-Level that the computer is currently on.

getLogicalPose(): table

This method returns the logical pose of the Sub-Level that the computer is currently on. The logical pose is a table containing the position and orientation of the Sub-Level in the world. The position, scale, and rotationPoint fields are automatically converted to Lua vectors. The orientation field is also automatically converted to the CC: Advanced Math quaternion.

getLastPose(): table

This method returns the last known pose of the Sub-Level that the computer is currently on. The same changes to getLogicalPose are also made here.

getVelocity(): vector

This method returns the global velocity of the Sub-Level that the computer is currently on.

getLinearVelocity(): vector

This method returns the linear velocity of the Sub-Level that the computer is currently on.

getAngularVelocity(): vector

This method returns the angular velocity of the Sub-Level that the computer is currently on.

getCenterOfMass(): vector

This method returns the center of mass of the Sub-Level that the computer is currently on.

getMass(): number

This method returns the mass of the Sub-Level that the computer is currently on.

getInverseMass(): number

This method returns the inverse mass of the Sub-Level that the computer is currently on.

getInertiaTensor(): number

This method returns the inertia tensor of the Sub-Level that the computer is currently on.

getInverseInertiaTensor(): number

This method returns the inverse inertia tensor of the Sub-Level that the computer is currently on.


Aero/Aerodynamics API

getAirPressure(position: vector): number

This method returns the air pressure at the given position.

getGravity(): vector

This method returns the gravity of the dimension.

getMagneticNorth(): vector

This method returns the magnetic north vector of the dimension.

getUniversalDrag(): number

This method returns the universal drag constant of the dimension.

getRaw(): table

This method returns the raw physics information of the dimension (basically the values assigned by datapack). This is given as a table with dimension as a string, priority as a number, gravity as a vector, pressure as a number, magneticNorth as a vector, universalDrag as a number, and pressureFunction as a custom Lua wrapped object (see LuaBezierResourceFunction).

getDefault(): table

This method returns the default physics information of the dimension. The table is laid out the same as getRaw.


LuaBezierResourceFunction

getPoints(): table

This method returns an array of points along the bezier curve with altitude, value, and slope as fields for each point.

evaluateFunction(altitude: number): number

This method evaluates the function given the altitude along the bezier curve.

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:MIT
Опубликован:1 месяц назад
Обновлён:2 дня назад
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