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Моды/CaveFlow
CaveFlow

CaveFlow

Caves that breathe — a client-side Fabric mod that simulates underground airflow with a BFS flood-fill and renders dust particles that drift along the computed vectors.

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CaveFlow

A client-side Fabric mod. Every air block underground has a direction the air wants to go. CaveFlow computes that direction via a BFS flood-fill from sky openings and renders dust particles that drift along the result.

What it does

  • Airflow simulation — BFS seeds from every sky-exposed opening, propagates flow vectors through the cave network, runs on background threads so it doesn't spike frame time.
  • Dust particles — spawn from underground air cells and travel along the computed vectors. Biome-aware: standard caves, lush caves, and sculk/deep dark each get a distinct particle variant.
  • Explored vs. unexplored density — cells you've been near get a lower density multiplier. Returning to a known cave feels quieter; virgin caves feel more alive.
  • Settled dust — in dead-end pockets where airflow stalls, particles slow down and sit low.
  • Depth and Y-level scaling — flow builds up deeper underground.
  • Disk cache — computed flow is saved per world/server and reloaded on reconnect so it doesn't recompute every session.
  • Debug overlay/caveflow debug or the config toggle renders 3D flow arrows in-world.

How to use

Just load a world. No commands needed — flow computation starts when chunks load and particles appear automatically underground.

  • /caveflow debug — toggle the 3D flow arrow overlay.
  • ModMenu → CaveFlow → ⚙ for the config screen.

Configuration

Four tabs in the config screen:

  • General — master toggle.
  • Airflow — particle density, flow speed, detection range, explored/unexplored multipliers, depth and Y-level scaling.
  • Effects — visual variants. Some options here aren't implemented yet (heat shimmer, cold-air particles, drafts, tunnel currents) — they're in the menu but don't do anything.
  • Advanced — background threads, BFS budget per tick, queue size, min/max cave depth, FPS throttle and pause thresholds, disk cache path, eviction interval, fast-move threshold, debug overlay radius and stride.

Requirements

MinecraftLoaderFabric APIYACL
1.21.11Fabric 0.19.2+any 1.21.x build3.8.2+

Optional: ModMenu — adds the config-screen button.

Client-side only. Does not need to be on the server.

Notes

  • Performance defaults are tuned for a mid-range CPU (~0.5 ms/tick BFS). Drop BFS Budget and Background Threads in the config if needed.
  • The fast-move threshold pauses distant BFS work above a set speed — useful with elytra so computation isn't wasted on terrain flying past.
  • Automatic FPS protection — BFS work throttles automatically when frame rate drops. Below the throttle threshold (default 60 FPS) the budget scales down linearly; below the pause threshold (default 30 FPS) the BFS pauses entirely and a chat message is shown. Both thresholds are configurable. When the game window loses focus BFS pauses silently — no message is sent.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент

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Опубликован:2 месяца назад
Обновлён:2 месяца назад
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