▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Cobblemon Catch Rate Display
Cobblemon Catch Rate Display

Cobblemon Catch Rate Display

Real-time catch rate calculator for Cobblemon. Shows live percentages, ball comparisons, and status effects. 100% client-side. It works on any server.

862.8K
43

[NeoForge] v2.8.14

release6 апреля 2026 г.

Fixed

  • Battle HUD now preserves a previously known real species through disguise and Transform cases. If a wild target starts battle as Ditto and later disguises into another species, catch rate calculations, the HUD, the comparison panel, and capture logs keep using the remembered real species instead of switching to the copied appearance.
  • Disguised targets now stay approximate only when Cobblemon never exposed the true species to the client. This avoids false certainty for hidden-from-frame-one illusion cases while restoring accurate rates for transform-after-reveal cases.

[Fabric] v2.8.14

release6 апреля 2026 г.

Fixed

  • Battle HUD now preserves a previously known real species through disguise and Transform cases. If a wild target starts battle as Ditto and later disguises into another species, catch rate calculations, the HUD, the comparison panel, and capture logs keep using the remembered real species instead of switching to the copied appearance.
  • Disguised targets now stay approximate only when Cobblemon never exposed the true species to the client. This avoids false certainty for hidden-from-frame-one illusion cases while restoring accurate rates for transform-after-reveal cases.

[NeoForge] v2.8.13

release6 апреля 2026 г.

Changed

  • Overhauled logging system to stop spamming the Minecraft log. Routine events (battle start/end, non-guaranteed captures, turn advances) now only go to the in-memory buffer, not latest.log. Only actual guaranteed catch failures write to LOGGER.error().
  • Added always-on catch-outcomes.log in catchrate-logs/. Every catch attempt is logged as a single line with outcome (CAUGHT/FAILED), species, ball, multipliers, HP, and status. Rolls at 512 KB. Not gated by debug mode.
  • Removed auto-enable debug on guaranteed failure. This was causing log floods after a single failure event.
  • All capture attempts are now tracked for outcome logging, not just guaranteed ones.

[Fabric] v2.8.13

release6 апреля 2026 г.

Changed

  • Overhauled logging system to stop spamming the Minecraft log. Routine events (battle start/end, non-guaranteed captures, turn advances) now only go to the in-memory buffer, not latest.log. Only actual guaranteed catch failures write to LOGGER.error().
  • Added always-on catch-outcomes.log in catchrate-logs/. Every catch attempt is logged as a single line with outcome (CAUGHT/FAILED), species, ball, multipliers, HP, and status. Rolls at 512 KB. Not gated by debug mode.
  • Removed auto-enable debug on guaranteed failure. This was causing log floods after a single failure event.
  • All capture attempts are now tracked for outcome logging, not just guaranteed ones.

[NeoForge] v2.8.12

release6 апреля 2026 г.

Fixed

  • Fixed false "GUARANTEED" catch rate for multi-word Pokémon (Tapu Lele, Iron Valiant, Raging Bolt, Mr. Mime, Ho-Oh, Type: Null, etc.). The catch rate cache was looking up species by display name with spaces/punctuation (e.g., "tapu lele") but Cobblemon's data files use stripped names ("tapulele"). This caused all multi-word species to fall back to the default catch rate of 45, producing wildly inflated catch percentages — most visibly showing "GUARANTEED" on legendaries.
  • Added safeguard against false GUARANTEED on estimated catch rates. The HUD will no longer display "GUARANTEED" when it can't verify the actual catch rate from species data.

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент

Создатели

Детали

Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:1 неделю назад
Главная