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Моды/CaptureZones
CaptureZones

CaptureZones

CaptureZones adds configurable PvP capture zones to Minecraft, with rewards, reinforcements, optional KOTH events, and map/shop/stat integrations.

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CaptureZones 1.1.3

release1 марта 2026 г.

Version 1.1.3 - [2026-02-28]

Added

  • New addon-facing Bukkit service API for external integrations:
    • com.logichh.capturezones.api.CaptureZonesApi
    • com.logichh.capturezones.api.CaptureZonesActionResult
  • Core plugin now registers/unregisters the API service on enable/disable.
  • API includes:
    • Snapshot endpoints (overview, zones, captures, KOTH, shops, statistics, configs, data files)
    • Safe action methods for admin flows (zone/capture/KOTH/shop/stats/config operations)
    • Capability discovery via getCapabilities()
  • repairSchema(...) API responses now report legacyTownOwnerRebindCount after repair runs.

Economy & Shops

  • Added a dual-mode economy path for shops and money rewards:
    • Uses Towny accounts when Towny ownership is active.
    • Falls back to Vault-backed player economy support where available.
  • Shops are no longer locked to Towny-only startup conditions when a valid Vault economy provider is installed.
  • Added Vault support metadata so economy providers can be resolved cleanly in standalone deployments.

Ownership & Migration

  • Town-owned zones now store stable Towny UUID-backed owner IDs instead of name-derived IDs for newly normalized Towny owners.
  • Towny-backed owner display names now refresh from live Towny data, so zone ownership labels follow town renames once the zone is using a stable owner ID.
  • /cap admin repair and /cap admin migrate now also attempt to rebind legacy Towny owner references to stable IDs when the current town still resolves.
  • Repair output now reports how many legacy Towny owner references were rebound.

API & Stability

  • Active capture snapshot rows now include:
    • zoneName
    • initialPreparationTime
    • initialCaptureTime
  • Shop economy backend resolution now revalidates correctly across reloads and provider changes instead of holding a stale backend selection.

Commands & UX

  • /cap list output was cleaned up:
    • Shorter footer line
    • Consistent Capture Zones header text instead of old Capture Points wording
  • The in-game update notification was redesigned into a cleaner compact format.

Fixes

  • Fixed Towny rename handling so UUID-backed town owners no longer keep showing stale cached names after a town rename.
  • Fixed the in-game update notification link so it always points to the official Modrinth page:
    • https://modrinth.com/plugin/capturezones

TownyCapture 1.1.2

release27 февраля 2026 г.

Version 1.1.2 - [2026-02-27]

Commands & UX

  • Consolidated admin command routing under /cap admin ... and updated help output to match.
  • Added /cap tp [zone_id] teleport flow for active captures:
    • Single active zone: direct teleport.
    • Multiple active zones: choose a target zone.
  • /cap tp is now fully gated by settings.capture-teleport-enabled:
    • Hidden from help/tab-complete when disabled.
    • Returns a disabled message if used while off.
  • Added KOTH admin control and assignment flow:
    • /cap admin koth <start|stop|status|assign|unassign|zones>
    • Assigned-zone pool is stored in koth.activation.zones.
  • /cap admin koth start now defaults to assigned KOTH zones only, and skips unassigned zones if explicitly passed.
  • Removed legacy command surface that is no longer part of gameplay/admin flow:
    • /cap settype
    • /cap test
    • /cap testall
    • /cap protectchunk

Configuration & Migration

  • Added explicit concurrent capture controls:
    • settings.capture-concurrency.allow-multiple-zones
    • settings.capture-concurrency.max-active-zones
  • Added bossbar visibility radius control:
    • settings.bossbar-visibility-radius-chunks
  • Added global reinforcement spawn throttle:
    • reinforcements.spawn-rate.global-max-per-tick
  • Enforced settings.max-capture-points at zone creation time so over-limit creations are blocked cleanly.
  • Removed unused global config sections that are now handled per-zone or deprecated:
    • anti-exploit
    • point_types
    • point-type-defaults
    • worldguard
  • Clarified and separated schema-repair modes:
    • /cap admin migrate = non-destructive migration for plugin-owned data/config files (add/fix missing or invalid schema paths).
    • /cap admin repair = same non-destructive behavior as migrate (alias for safe schema repair).

KOTH

  • Added optional KOTH subsystem with:
    • Scheduler (koth.schedule.*)
    • Zone selection modes (koth.activation.selection-mode)
    • Reward routing (koth.rewards.*)
  • Added command-based KOTH zone assignment that writes back to config (assign / unassign).
  • KOTH hold radius logic is square-based.
  • Added temporary surface outline rendering during active KOTH (red concrete ring around hold radius) with full block restoration on end/stop.
  • Dynmap/BlueMap info windows now switch to KOTH-specific details while a zone is active, then revert to normal zone view.
  • Added optional KOTH-specific hologram line templates (koth.hologram.*).

Zone Gameplay & Reinforcements

  • Added per-zone keep-inventory setting for active captures:
    • capture.capture.keep-inventory-on-death
    • Keeps inventory/XP and suppresses drops when enabled for that zone.
  • Death cancellation messaging now supports localized non-player killer labels in lang/en.json:
    • Reinforcements
    • Environment
    • Unknown
  • Added reinforcement spawn Y controls for better indoor/multi-level behavior:
    • reinforcements.spawn-location.y-mode (SURFACE, ZONE_CENTER, ORIGIN_PLAYER, CLAMPED)
    • reinforcements.spawn-location.clamp-range

Fixes

  • Fixed missing item-reward editor open message path by supporting both key styles:
    • messages.zoneconfig-itemrewards-opened
    • messages.zoneconfig-itemrewards.opened

Performance & Stability

  • Major backend optimization for servers with many active zones.
  • Smarter zone lookup/player scanning to reduce unnecessary checks.
  • Boundary particles and holograms now pause/short-circuit when nobody is close enough to see them.
  • Reload/shutdown cleanup was hardened to prevent stale tasks, bossbars, markers, and holograms.
  • Upgrade migration is safer: missing config keys are auto-added without overwriting existing server values.

Zones & Capturing

  • Added full cuboid zone support.
  • Added a cuboid selector tool workflow for admins to pick corners more easily during zone creation.
  • Added optional auto-capture when entering a zone (with anti-spam debounce).
  • Capture ownership now supports players, towns, or nations.
  • Added contested capture state when competing owner groups are inside the same zone.
  • Added optional grace timer before capture is cancelled/reset after attackers leave.
  • Added per-zone capture cooldowns and anti-instant-recapture options.
  • Added optional same-town/same-nation recapture prevention rules.
  • Force-capture now applies the same cooldown/lock behavior as normal successful captures.
  • Beacon beam now reflects phase color (yellow in preparation, red in active capture).

Rewards, Progress & Combat Flow

  • Expanded reinforcement behavior options (wave scaling, per-wave caps, spawn tuning, targeting modes).
  • Added configurable capture speed modifiers.
  • Added modern item rewards (including custom items) with inventory-full handling options.
  • Added permission-based economy reward modifiers.
  • Added permission grant rewards (temporary or permanent).
  • Expanded bossbar/actionbar controls for normal, contested, and grace states.

Admin & Configuration

  • Per-zone override behavior is now clearer and more reliable.
  • Zone config tab completion now suggests a much broader set of settable paths.
  • Added in-game item reward editor GUI (/capturezones zoneconfig <zone> itemrewards).
  • New zone config files are cleaner: template banner text is no longer copied into every zone file.
  • Legacy data folder migration is automatic (plugins/TownyCapture -> plugins/CaptureZones).

Integrations

  • Towny integration is now optional (standalone usage is supported).
  • PlaceholderAPI coverage is much more complete for zone/global/player state.

Fixes

  • Fixed capture/preparation leave behavior that could continue in some cases.
  • Improved moved-too-far cancel messaging to support player-name output.
  • Fixed zone-template migration edge cases on existing servers.
  • Dynmap and BlueMap marker/icon behavior is fixed.

Full Changelog: https://github.com/logichh/capturezones/compare/v1.1.1...v1.1.2

TownyCapture 1.1.1

release25 января 2026 г.

Added

🔧 Zone Protection Controls

  • Per-zone toggles to allow ender pearls and chorus fruit even when teleporting is blocked
  • New zone config keys: protection.allow-ender-pearls and protection.allow-chorus-fruit

🌐 Localization Coverage

  • Discord webhook titles/descriptions/fields now fully translatable
  • Statistics GUI menus and shop/shop-editor menus now fully translatable
  • New translation keys added to lang/en.json

Changed

  • Shop quantity selection now uses slot mapping (translation-safe, no parsing display names)
  • GUI title detection for shop/stats menus now uses translated titles
  • Language bootstrap no longer attempts to copy a non-existent lang/fr.json

Towny Capture Points 1.1.0

release17 января 2026 г.

1.1.0 and above are now consideres as MODERN versions, anything below are now considered LEGACY versions. Versions below 1.1.0 can not recieve any support anymore, **please update **your plugin!

  • RESTRUCTURED the whole config system, all zones now have modular configs All previous configs will probably not work anymore, everyone that switches to new versions has to re-make their zones on their servers.

Visit wiki for instructions (github wiki)

  • added shop system

  • added discord webhooks

  • made messages prettier, added missing ones

  • updated wiki and added default template, default configs

  • added mythicmob support

  • added bluemap support

  • added update reminders for admins, if your plugin is outdated you will get a notification in chat and a link to download a new version after you log on on your server

  • all zones, configs, webhooks, dependancies are now fully customizable

  • all zones are now modular

**Commands Added **

  • /cap zoneconfig <zone_id> set - Set zone-specific config value
  • /cap zoneconfig <zone_id> reset [path] - Reset zone config to defaults
  • /cap zoneconfig <zone_id> reload - Reload zone config from disk
  • /cap stats - Open interactive statistics GUI
  • /cap stats remove - Remove a player's statistics (admin)
  • /cap stats reset CONFIRM - Reset all server statistics (admin)
  • /cap shop - Open nearest zone shop (player)
  • /cap shop edit <zone_id> - Open shop editor GUI (admin)
  • /cap shop reload <zone_id> - Reload shop configuration (admin)
  • /cap shop restock <zone_id> - Manually restock shop (admin)
  • /cap shop enable <zone_id> - Enable shop for zone (admin)
  • /cap shop disable <zone_id> - Disable shop for zone (admin)

Permissions Added

  • capturepoints.admin.zoneconfig - Access zone config commands
  • capturepoints.admin.zoneconfig.set - Set zone config values
  • capturepoints.admin.zoneconfig.reset - Reset zone configs
  • capturepoints.admin.zoneconfig.reload - Reload zone configs
  • capturepoints.admin.stats - Manage statistics (remove/reset)
  • capturepoints.admin.stats.nocooldown - Bypass stats command cooldown
  • capturepoints.shop.use - Access and use zone shops (default: true)
  • capturepoints.admin.shop - Manage zone shops (edit, enable, disable, reload)
  • capturepoints.admin.shop.restock - Manually restock zone shops

Towny Capture Points 1.0.8

release2 декабря 2025 г.

Version 1.0.8 - [2025-12-02] Fixed Critical: Fixed post-deletion capture completion spam. Deleting a zone during an active capture session no longer triggers "no town was found" warnings or completion callbacks. Added defensive guards in completeCapture() to prevent execution if the capture point has been removed from the registry. Zone deletion and capture stopping now properly cancel all scheduled tasks (preparation/capture timers) and remove boss bars to ensure clean state. Added Startup Banner: Added ASCII art banner displaying "TOWNY CAPTURE" on server startup with version and author information.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:MIT
Опубликован:3 месяца назад
Обновлён:2 недели назад
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