![[NEW] Camera Inertia! - Cross Platform 3.0](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252FZcFuCLxu%252F12fc49d6203896c58b1b9b22ea013cd0a1967c19_96.webp&w=256&q=75)
[NEW] Camera Inertia! - Cross Platform 3.0
Brings your camera to life with realistic inertia, damage reactions, vehicle bobbing, and mining feedback. No motion sickness, just immersion.
Список изменений
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Added a universal check (
isUniversalTacZWeapon) with a cache forTaC:Zweapons and all its addons. This automatically detects custom weapons even from unofficial addons (likelrtactical). -
Implemented deep compatibility with the
punchymod. Created an optional Mixin (PunchyArmRendererCompatMixin) that directly interceptspunchy's rendering pipeline to forcefully disable its custom first-person arms when holding a tactical weapon, preventing duplicate arms. -
Fixed a bug where
TaC:Zweapons would duplicate and float on the side of the screen.TaC:Z's custom 3rd-person renderer bypasses theItemStackin the hand and checks the player's inventory directly. To fix this,Camera Inertianow temporarily clears the active inventory slot for a millisecond while rendering the 3rd-person body, making the gun invisible toTaC:Zduring that specific render pass.
