🌟 Update [1.1.6] - First-Person Body & UI Overhaul
✨ Key Features First-Person Body Render: Built-in body rendering (you can see your legs now)! External mods like First Person Model are no longer needed. New Movement Animations: Added dynamic inertia and procedural camera bobbing for walking and sprinting. TaC:Z Compatibility: Flawless integration with weapon mods. Added an "Item Blacklist" to the config — add items there to disable body rendering when holding them, preventing visual bugs. 🎨 UI & Localization
New Config UI: Replaced the text title with a custom logo, and all buttons are perfectly aligned. Smart Reset: Holding the "Reset" button now takes only 1 second (defaults to the balanced "Realism" preset). Full Translation Support: Hardcoded text removed. The mod now fully supports .json language files (EN and RU are 100% complete). 🛠️ Fixes & Balance
Fixed Motion Blur slider limits (high pixel values can now be set). View bobbing is now strictly synced with the config slider. Improved zoom logic for vanilla weapons (Bow, Crossbow, Trident). The "Classic" preset has been reinforced — it now completely disables everything, providing a 100% vanilla experience.
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🔧 Changed Player's own walking inertia no longer fully disables on vehicles. Previously, mounting a horse would completely turn off your personal head-bob inertia, which felt stiff and disconnected. Now it's softly attenuated depending on the vehicle:
🐎 Horse → 30% (light "sitting in the saddle" feel) 🐪 Camel → 25% 🚣 Boat → 10% (boat has its own wave physics) 🛒 Minecart → 20% 🐷 Pig / Strider → 40% Modded vehicles → 35% (default) Result: you can now feel your character's body moving on top of the horse's rhythm. More immersive, less robotic.
Accelerate/brake camera kick on horses is now softer (won't fight with the gallop rhythm)
Turn-induced roll on horses replaced with a gentle yaw nudge (more natural head turning)
🐛 Fixed Residual roll artifacts on horses are now force-damped to zero Camera offsets properly reset when dismounting
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Brings your camera to life with realistic inertia, damage reactions, vehicle bobbing, and mining feedback. No motion sickness, just immersion.