🔧 Changed Player's own walking inertia no longer fully disables on vehicles. Previously, mounting a horse would completely turn off your personal head-bob inertia, which felt stiff and disconnected. Now it's softly attenuated depending on the vehicle:
🐎 Horse → 30% (light "sitting in the saddle" feel) 🐪 Camel → 25% 🚣 Boat → 10% (boat has its own wave physics) 🛒 Minecart → 20% 🐷 Pig / Strider → 40% Modded vehicles → 35% (default) Result: you can now feel your character's body moving on top of the horse's rhythm. More immersive, less robotic.
Accelerate/brake camera kick on horses is now softer (won't fight with the gallop rhythm)
Turn-induced roll on horses replaced with a gentle yaw nudge (more natural head turning)
🐛 Fixed Residual roll artifacts on horses are now force-damped to zero Camera offsets properly reset when dismounting

Brings your camera to life with realistic inertia, damage reactions, vehicle bobbing, and mining feedback. No motion sickness, just immersion.