![[NEW] Camera Inertia! - Cross Platform 3.0](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252FZcFuCLxu%252F12fc49d6203896c58b1b9b22ea013cd0a1967c19_96.webp&w=256&q=75)
[NEW] Camera Inertia! - Cross Platform 3.0
Brings your camera to life with realistic inertia, damage reactions, vehicle bobbing, and mining feedback. No motion sickness, just immersion.
Список изменений
v2.1.5 - Mechanics Overhaul & Localization Update
Camera Mechanics Overhauled: Completely replaced the legacy first-person camera offset system with a FirstPersonModel compatible approach. The camera now stays perfectly in its vanilla position, preventing any raycast/crosshair misalignment and eliminating the FOV zooming illusion when looking down. Wall Clipping Fixed: You will no longer clip through walls when walking up to them. By keeping the camera in its vanilla collision box and dynamically shifting the rendering of the player model instead, full vanilla collision mechanics are restored. Localization Update: Added full in-mod translations for Serbian (both Cyrillic and Latin) and Chinese (Simplified, Traditional Taiwan, and Traditional Hong Kong).
