These are exact copies of regular kinesis pipes, but transmit Redstone Flux instead of Minecraft Joules.
These use a dark red inner border, somewhat similar to the previous kinesis pipe texture.
Crafted by adding redstone dust to a regular Kinesis pipe
Added a configuration option to change the Minecraft Joules per Redstone Flux conversion rate
This has a default of 0.1 (1 MJ = 10 RF), a maximum value of 0.2 (1 MJ = 5 RF), and a minimum value of 0.0001 (1 MJ = 10,000 RF)
Added optional (default disabled) MJ Dynamo
This converts MJ to RF using the above conversion rate
Default rate of consuming 4 MJ / tick, but this can be increased by adding up to 4 Iron and/or Gold Gears
Added optional (default disabled) RF Engine
This converts RF to MJ using the above conversion rate
Default rate of producing 4 MJ / tick, but this can be increased by adding up to 4 Iron and/or Gold Gears
Added a "Power Mode" configuration option, with 3 possible values:
"MJ_ONLY" - the current behaviour (and default). All BuildCraft machines and engines consume / produce Minecraft Joules, and the only conversion mechanism is the MJ Dynamo and RF Engine
"MJ_AUTOCONVERT_RF" allows all BuildCraft machines to accept RF, and makes engines produce MJ or RF depending on what they are powering
"DISPLAY_RF" is the same as MJ_AUTOCONVERT_RF but also displays (nearly) all power amounts in RF.
Changes:
Changed minimum version of forge from 14.23.0.2544 to 14.23.1.2593
[#4609] Added a config option "oilIsSticky" to configure whether oil acts like cobwebs.
[#4700] Optimised wires (DaMatrix)
Kinesis pipes now have a transfer delay of exactly 1 tick per block, rather than sometimes 0 or 1 ticks.
Item Models for all Wooden, Iron, Diamond, Dazuli, and Emzuli pipes now use the filled texture on the bottom side.
Added CraftTweaker compatibility for heatable and coolable fluids
Use mods.buildcraft.Refinery.addHeatable (or addCoolable) with parameters:
input
output
int heatFrom
int heatTo
Heat values should be between -10 and +20 (BuildCraft uses 0 ~ 3)
Fluid amounts are ignored (1 millibucket of input always produces 1 millibucket of output)
Bug Fixes:
[#4656] Fix a NullPointerException in PipeFlowFluids (anonyco)
[#4707] The distiller's "Has Work" condition is true even if the input tank doesn't have enough fluid to process.
[#4708] The distiller's "Has Work" condition is true even if there's not enough room in the output tanks.
[#4521] Fixed engines missing particle textures.
[#4727] Fixed item pipes not keeping the "Items Traversing" trigger on during the same tick that they eject items into the next pipe.
Fixed engines voiding power they couldn't send.
Fixed fragile fluid shard items that contain a buildcraft heatable fluid having an extra "%s".
Fixed not being able to place a pipe when a player is in the same block as the pipe (but not in the same bounding box as a pipe)
Fixed pipes not having running particles.
7.1.27
release26 февраля 2025 г.
Additions:
API for setting pipe render state and pluggable state.
Bugs fixed:
[#4712] Gate items not displaying in the relevant creative tab.
Potential crash with Remote IO.
7.99.24.8
beta10 февраля 2025 г.
Bug Fixes:
Fix the heat exchanger passing a null fluid when auto-outputting an empty tank.
Fix kinesis pipes never configuring on the client, which cause client-side engine rotation to not work correctly.
[#4385] Fixed the autoworkbench duping leftover tools.
Changes:
Ported Engine Chaining:
Attach up to 3 stirling or 5 combustion engines together in a line to form a chain.
"Chained" engines send power directly to their destination.
Redstone engines cannot be chained.
Ported the Gate Copier
This doesn't perform any validation on the copied triggers and actions at the moment.
It is made in an assembly table from a wrench and an iron chipset.
Added oil generation debug logging:
Enable some logging by adding "-Dbuildcraft.energy.oilgen.debug=log" to your launch arguments.
Enable all logging (very spammy) by adding "-Dbuildcraft.energy.oilgen.debug=true" instead of the above to your launch arguments.
Updated Chinese translation. (SampsonnZ)
BuildCraftGuide[#2] Added some transport, silicon, triggers, and actions documentation to the guide book (LuigiHutch)
7.99.24.7
beta10 февраля 2025 г.
Bug Fixes:
[#4553] Fix diamond pipes not considering IC2 cables with insulation the same non-insulated versions. (ashlanderr)
[#4562] Fix odd crash when opening an assembly table.
[#4568] Fix heat exchangers resetting whenever a neighbouring tile entity was changed.
Potentially fixed a bug with wildnature.
Removed log spam whenever a heat exchanger has fluids that cannot have heat exchanged between them.
Hooked up the quarry config options added in 7.99.24.5 - so now they can actually be used.
7.99.24.6
beta10 февраля 2025 г.
Additions:
Re-added the pipe traversing item filter parameter.
So now you can check if cobblestone is travelling through and item pipe specifically, rather than anything.
Localisation:
Updated the Swedish localisation (Regnander)
Bug Fixes:
[#4534] Fix an odd crash when trying to get collision boxes for a quarry.
[#4543] Fix attempting to fill a nearly-full combustion engine with a water emmitting a lot of log messages.
Fix dirty fuels outputting a quarter of the power that they should have been.
Fix the quarry not working when it's battery went above 18,000 MJ.