
Boykisser
A whimsical little mod that brings the internet famous Boykisser meme into Minecraft! This mod adds a new neutral mob the Boykisser a fluffy, mischievous creature ready to roam your world, annoy you just a little, and maybe even become your friend.
Оцените первым
11.7K
63
Список изменений
V1.2.0-alpha - Update
!boy_kisser_2 !boy_kisser_1
Changelog
Additions
- Added an in-game settings menu bound to J (rebindable in Controls)
- Added PiShock integration - every player enters their own username, API key, share code, and personal intensity cap in the menu, with Test Beep and Test Vibrate buttons
- Added an admin settings tab so operators can edit every server setting live in game without touching config files
- Added a full server config file covering cat health, stealing, daily events, shared health ratio, owner death link, teleport distance, shock damage, shock caps, world messages, and analytics
- Added a client config for PiShock credentials and the alpha warning toggle
- Added the shrine as a real world generation structure so it spawns naturally in plains, forests, meadows, savannas, cherry groves, and snowy plains
- Added
/locate structure boykisser:shrine,/locate boykisser, and/locateboykisserusing Minecraft's own locate system - Added the
/boykissercommand tree:locate,status,inventory,sit,stand,come,tp,revive,reset,shock,vibrate,config,analytics - Added a Silly Cat inventory - give the cat a chest to unlock 27 slots, then shift click it or press O to open
- Added an alpha warning screen when creating a world, with Proceed and Back buttons and a "do not show again" toggle
- Added an alpha notice in chat when players join
- Added an update checker that tells players when a newer version is on Modrinth
- Added optional anonymous analytics so we can see what people actually do with the mod (off by default, endpoint configurable)
- Added a developer API so other mods can build on top of ours:
BoykisserApi, aShockProviderhook, and cancelableCatEventevents for taming, stealing, death, revival, and shocks - Added a proper mod license covering reuploads, ports, modpacks, and commercial use
- Added a build task that produces an obfuscated jar
Changes
- The Silly Compass now looks and behaves like the vanilla compass, real needle and all, instead of a custom sprite
- Right click a player wearing the shock collar with the compass to track that player, shift right click to clear it
- Compass priority is now tracked player, then the live cat, then the shrine
- Shock collar and remote fully reworked: bind a remote to a collared player by right clicking them, shift use to cycle three power levels, use to fire
- Shocks now scale intensity and duration with the remote level and respect both the server cap and each player's personal client cap
- Shrine generation rewritten from a hand-placed blob into a proper structure with pillars, candles, lanterns, a gold pedestal, and a loot chest
- Almost every gameplay number is now config driven instead of hardcoded
- Key binds for the settings menu and cat inventory appear in the normal Controls screen
- Mod config is also reachable from the Mods menu config button
- Network protocol bumped, so all clients need the same mod version
Behavior
- The cat now teleports to its owner properly: it follows
/tp,/teleport, ender pearls, and dimension changes instead of getting left behind - Teleport distance is configurable, so the cat no longer wanders off and gets lost
- PiShock requests are sent by the wearer's own client, so usernames, API keys, and share codes never leave that player's machine
- Server setting changes made in game save immediately to the config file
- Admin controls require permission level 2, everyone else only sees their own PiShock tab
- Shrine placement falls back to a built shrine if world generation put none near spawn
Fixes
- Fixed the Silly Cat running away and never coming back after a teleport, which was a vanilla teleport limitation, not a pathfinding issue
- Fixed the cat failing to follow its owner between dimensions
- Fixed the
night_watcheradvancement failing to load because of an invalid trigger - Fixed the compass needle not animating like a real compass
- Fixed remotes staying bound to a player who removed their collar
- Fixed shock effects firing with no configurable limits
Server Compatibility
Multiplayer & Dedicated Servers
- Server compatible - install the mod on both the server and every player's client
- Requires NeoForge 1.21.1 and GeckoLib 4.8.4+ on server and clients
- Server settings live in the world's
serverconfig/boykisser-server.tomland can be edited in game by operators - PiShock settings are per player and stored client side, the server never sees them
- One Silly Cat per world - the entire server shares a single cat, not one per player
- One bonded owner at a time via the Amulet of Binding, ownership can transfer between players
- Shared health only mirrors while the owner is online and loaded in the world
- The shrine now generates through world generation, with a fallback build near spawn if none is close
- Revival ritual is overworld-only (night, no nearby hostiles, golden apple at shrine)
- Tested on singleplayer, LAN, and a dedicated development server
Technical
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.233+
- GeckoLib 4.8.4+ (required - mod will not load without it)
- A PiShock account is only needed if you want real device integration, everything else works without one
Assets
Known Issues
- Most item textures are still placeholders
- Custom meow sound not bundled yet, uses vanilla cat ambient
- Analytics are off by default and the collection endpoint is not live yet
- Admin config changes do not refresh a settings menu another player already has open, reopen it to see updates
- Versions for other Minecraft releases are not out yet
Файлы
boykisser-1.2.0-alpha.jar(248.23 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
1.2.0-alpha
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
61
Дата публикации
08.09.2026
