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Моды/BountySMP
BountySMP

BountySMP

BountySMP lets players create bounties with valuable items. Survivors get stronger, and killers receive rewards and effects.

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BountySMP

⚠️ WARNING – BETA PLUGIN ⚠️

This plugin is unfinished and released in an early beta state.

Development has stopped and no future updates or fixes will be provided.

Important facts:

Crashes and severe bugs are expected

Stability and compatibility are not guaranteed

Problems may remain permanent

This release exists as-is

If the plugin fails or crashes: Try an older version that may behave more stable on your server.

🔷Features

Players can place bounties on others using valuable items as the reward.

If a player with a bounty survives for a set amount of time, they increase in stage and gain permanent potion effects. Stages, effects, and survival times are fully configurable.

When the target dies, the killer receives all bounty reward items and temporarily gains the same effects the target had for 24 hours.

A smart GUI menu, opened with /bounty, allows players to view all players, check bounty details, see stages and effects, and create new bounties without commands.

All settings, items, menus, stages, and messages can be changed in the config.

🔷Commands

/bounty Opens the main GUI menu showing all players and their bounty information.

/bounty create Creates a bounty on another player using the item in your hand.

/bounty list Shows all active bounties and their stages.

/bounty info Displays detailed information about a player’s bounty, stage, effects, and rewards.

/bounty claim Claims pending bounty rewards if your inventory was full.

More Infomation

Detailed Infomation

Bounty Creation and Rewards

Players can place bounties on other players, offering valuable items as rewards.

Bounties can only be created with rare or valuable items (configurable via the plugin settings), ensuring fairness in gameplay.

The bounty target can be anyone in the game, and players can choose how much bounty reward is placed on the target's head.

Survival Stages and Effects

If a player with an active bounty survives for a set amount of time, their bounty will progress through different stages.

Each stage grants the target permanent potion effects, such as Strength, Resistance, or Speed, making them progressively harder to kill.

These stages and effects are fully configurable, allowing you to define survival times and corresponding effects for each stage.

Killer's Reward

When a player with a bounty dies, the killer receives all the bounty rewards (items) as well as the same effects the bounty holder had for the next 24 hours.

This adds another layer of strategy and risk to the game, making it even more rewarding for players who successfully complete their bounties.

Smart GUI System

The plugin includes a modern, intuitive GUI menu that can be accessed with the /bounty command.

In this menu, players can:

View all active bounties, including the name, stage, and remaining survival time of bounty targets.

Check detailed information about any player’s bounty, including the item reward and effects.

Create new bounties with an easy-to-use interface, no commands required.

This GUI system makes bounty management fast and accessible, allowing players to interact with the plugin in a more immersive way.

Configurable System

All settings related to bounties, stages, effects, and item rewards can be fully customized in the configuration file (config.yml).

Server administrators can adjust:

The types of items that can be used for bounties

The minimum bounty value to prevent low-value or spammy bounties

The effects granted at each bounty stage

Text messages shown in the GUI and commands

Potion Effects and Stages
StageTime SurvivedEffectsDescription
Stage 11-3 daysStrength I or Speed IBasic effects to make the player stronger for a short period.
Stage 24-7 daysStrength II, Resistance I, Speed IIIntermediate effects, providing stronger buffs.
Stage 38-14 daysStrength III, Resistance II, Speed IIIPowerful effects for long survivors, making them tough to beat.
Stage 415+ daysStrength IV, Resistance III, Speed IV, RegenerationUltimate stage with the strongest effects.

Configurable: All stages, effects, and durations can be customized in config.yml.

Effect Levels: The higher the stage, the stronger the effects.

Allowed Bounty Items

Netherite and Diamond Tier

NETHERITE_INGOT

NETHERITE_SCRAP

DIAMOND

DIAMOND_BLOCK

NETHERITE_BLOCK

Valuable Resources

EMERALD

GOLD_INGOT

GOLD_BLOCK

IRON_BLOCK

LAPIS_BLOCK

REDSTONE_BLOCK

Rare and Special Items

ENCHANTED_GOLDEN_APPLE

GOLDEN_APPLE

TOTEM_OF_UNDYING

NETHER_STAR

BEACON

DRAGON_EGG

ELYTRA

SHULKER_SHELL

HEART_OF_THE_SEA

TRIDENT

DRAGON_HEAD

ENDER_CHEST

Unique or Late-Game Materials

ANCIENT_DEBRIS

OBSIDIAN

END_CRYSTAL

WITHER_SKELETON_SKULL

BLAZE_ROD

GHAST_TEAR

PHANTOM_MEMBRANE

Rare Utility Items

ENCHANTED_BOOK

EXPERIENCE_BOTTLE

NAME_TAG

SADDLE

CONDUIT

TURTLE_HELMET

Optional Event or Economy Items

PLAYER_HEAD

MUSIC_DISC_13

MUSIC_DISC_PIGSTEP

MUSIC_DISC_OTHERSIDE

MUSIC_DISC_RELIC

Configurable Items

Server admins can easily modify the allowed-bounty-items list in the config.yml to either add or remove items based on their server’s needs.

Only items from this list can be used for bounties, ensuring balance in the gameplay and preventing players from using low-value or farmable items.

config.yml
stages:
  1:
    time: 3d
    effects:
      - STRENGTH:1
  2:
    time: 7d
    effects:
      - STRENGTH:2
      - RESISTANCE:2
  3:
    time: 14d
    effects:
      - STRENGTH:3
      - RESISTANCE:3
      - SPEED:3
  4:
    time: 30d
    effects:
      - STRENGTH:4
      - RESISTANCE:4
      - SPEED:4
      - REGENERATION:4
killer-effect-duration: 24h
check-interval-minutes: 5
killer-check-interval-minutes: 1

# Minimum stack size required to create a bounty
min-bounty-amount: 5

# Items that can be used for creating bounties (only these are allowed)
allowed-bounty-items:
  # Netherite and Diamond tier
  - NETHERITE_INGOT
  - NETHERITE_SCRAP
  - DIAMOND
  - DIAMOND_BLOCK
  - NETHERITE_BLOCK
  # Valuable resources
  - EMERALD
  - EMERALD_BLOCK
  - GOLD_INGOT
  - GOLD_BLOCK
  - IRON_BLOCK
  - LAPIS_BLOCK
  - REDSTONE_BLOCK
  # Rare and special items
  - ENCHANTED_GOLDEN_APPLE
  - GOLDEN_APPLE
  - TOTEM_OF_UNDYING
  - NETHER_STAR
  - BEACON
  - DRAGON_EGG
  - ELYTRA
  - SHULKER_SHELL
  - HEART_OF_THE_SEA
  - TRIDENT
  - DRAGON_HEAD
  - ENDER_CHEST
  # Unique or late-game materials
  - ANCIENT_DEBRIS
  - OBSIDIAN
  - END_CRYSTAL
  - WITHER_SKELETON_SKULL
  - BLAZE_ROD
  - GHAST_TEAR
  - PHANTOM_MEMBRANE
  # Rare utility items
  - ENCHANTED_BOOK
  - EXPERIENCE_BOTTLE
  - NAME_TAG
  - SADDLE
  - CONDUIT
  - TURTLE_HELMET
  # Optional event or economy items
  - PLAYER_HEAD
  - MUSIC_DISC_13
  - MUSIC_DISC_PIGSTEP
  - MUSIC_DISC_OTHERSIDE
  - MUSIC_DISC_RELIC

menus:
  enabled: true
  open-command: "bounty"
  main-title: "&6Active Bounties"
  create-title: "&aCreate a Bounty"
  info-title: "&eBounty Information"
  confirm-title: "&aConfirm Bounty"
  layout:
    confirm-item: "EMERALD_BLOCK"
    cancel-item: "REDSTONE_BLOCK"
  allowed-bounty-items:
    - NETHERITE_INGOT
    - DIAMOND
    - TOTEM_OF_UNDYING
    - BEACON
  min-bounty-amount: 5

messages:
  prefix: "&8[&aBountySMP&8]&r "
  created: "&aAdded bounty on &e%target% &aof &e%amount%x %item% &7(by %setter%)."
  hold-item: "&cYou must hold the item in your main hand."
  not-enough: "&cYou don't have %amount% of %item% in hand."
  type-mismatch: "&cHeld item doesn't match the provided type (%item%)."
  no-target: "&cPlayer not found or offline."
  self-bounty: "&cYou cannot place a bounty on yourself."
  item-not-allowed: "&cYou cannot use that item as a bounty reward. Use something valuable."
  below-min: "&cYou must offer at least &e%min% &cof that item."
  list-header: "&aActive bounties (&e%count%&a):"
  list-entry: "&7- &e%player% &7| Stage &e%stage% &7| Rewards: &e%rewards% items"
  info-none: "&e%player% &7has no active bounties."
  info-header: "&aBounty for &e%player%&a: Stage &e%stage%&a, since &e%since%&a"
  info-reward-line: "&7  • &e%amount%x %item%"
  claimed-none: "&7You have no pending rewards."
  claimed-some: "&aClaimed &e%count% &aitem stacks."
  reloaded: "&aConfiguration reloaded."
  killer-buffs: "&aYou inherited Stage &e%stage% &aeffects for &e24h&a!"
  expired-buffs: "&7Your inherited effects have expired."

Gui

Gui 1

Gui 2

Gui 3

Gui 4

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.16.x

Платформы

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Сервер

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Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:4 месяца назад
Обновлён:4 месяца назад
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