
BountySMP
BountySMP lets players create bounties with valuable items. Survivors get stronger, and killers receive rewards and effects.
BountySMP
⚠️ WARNING – BETA PLUGIN ⚠️
This plugin is unfinished and released in an early beta state.
Development has stopped and no future updates or fixes will be provided.
Important facts:
Crashes and severe bugs are expected
Stability and compatibility are not guaranteed
Problems may remain permanent
This release exists as-is
If the plugin fails or crashes: Try an older version that may behave more stable on your server.
🔷Features
Players can place bounties on others using valuable items as the reward.
If a player with a bounty survives for a set amount of time, they increase in stage and gain permanent potion effects. Stages, effects, and survival times are fully configurable.
When the target dies, the killer receives all bounty reward items and temporarily gains the same effects the target had for 24 hours.
A smart GUI menu, opened with /bounty, allows players to view all players, check bounty details, see stages and effects, and create new bounties without commands.
All settings, items, menus, stages, and messages can be changed in the config.
🔷Commands
/bounty Opens the main GUI menu showing all players and their bounty information.
/bounty create
/bounty list Shows all active bounties and their stages.
/bounty info
/bounty claim Claims pending bounty rewards if your inventory was full.
More Infomation
Detailed Infomation
Bounty Creation and Rewards
Players can place bounties on other players, offering valuable items as rewards.
Bounties can only be created with rare or valuable items (configurable via the plugin settings), ensuring fairness in gameplay.
The bounty target can be anyone in the game, and players can choose how much bounty reward is placed on the target's head.
Survival Stages and Effects
If a player with an active bounty survives for a set amount of time, their bounty will progress through different stages.
Each stage grants the target permanent potion effects, such as Strength, Resistance, or Speed, making them progressively harder to kill.
These stages and effects are fully configurable, allowing you to define survival times and corresponding effects for each stage.
Killer's Reward
When a player with a bounty dies, the killer receives all the bounty rewards (items) as well as the same effects the bounty holder had for the next 24 hours.
This adds another layer of strategy and risk to the game, making it even more rewarding for players who successfully complete their bounties.
Smart GUI System
The plugin includes a modern, intuitive GUI menu that can be accessed with the /bounty command.
In this menu, players can:
View all active bounties, including the name, stage, and remaining survival time of bounty targets.
Check detailed information about any player’s bounty, including the item reward and effects.
Create new bounties with an easy-to-use interface, no commands required.
This GUI system makes bounty management fast and accessible, allowing players to interact with the plugin in a more immersive way.
Configurable System
All settings related to bounties, stages, effects, and item rewards can be fully customized in the configuration file (config.yml).
Server administrators can adjust:
The types of items that can be used for bounties
The minimum bounty value to prevent low-value or spammy bounties
The effects granted at each bounty stage
Text messages shown in the GUI and commands
Potion Effects and Stages
| Stage | Time Survived | Effects | Description |
|---|---|---|---|
| Stage 1 | 1-3 days | Strength I or Speed I | Basic effects to make the player stronger for a short period. |
| Stage 2 | 4-7 days | Strength II, Resistance I, Speed II | Intermediate effects, providing stronger buffs. |
| Stage 3 | 8-14 days | Strength III, Resistance II, Speed III | Powerful effects for long survivors, making them tough to beat. |
| Stage 4 | 15+ days | Strength IV, Resistance III, Speed IV, Regeneration | Ultimate stage with the strongest effects. |
Configurable: All stages, effects, and durations can be customized in config.yml.
Effect Levels: The higher the stage, the stronger the effects.
Allowed Bounty Items
Netherite and Diamond Tier
NETHERITE_INGOT
NETHERITE_SCRAP
DIAMOND
DIAMOND_BLOCK
NETHERITE_BLOCK
Valuable Resources
EMERALD
GOLD_INGOT
GOLD_BLOCK
IRON_BLOCK
LAPIS_BLOCK
REDSTONE_BLOCK
Rare and Special Items
ENCHANTED_GOLDEN_APPLE
GOLDEN_APPLE
TOTEM_OF_UNDYING
NETHER_STAR
BEACON
DRAGON_EGG
ELYTRA
SHULKER_SHELL
HEART_OF_THE_SEA
TRIDENT
DRAGON_HEAD
ENDER_CHEST
Unique or Late-Game Materials
ANCIENT_DEBRIS
OBSIDIAN
END_CRYSTAL
WITHER_SKELETON_SKULL
BLAZE_ROD
GHAST_TEAR
PHANTOM_MEMBRANE
Rare Utility Items
ENCHANTED_BOOK
EXPERIENCE_BOTTLE
NAME_TAG
SADDLE
CONDUIT
TURTLE_HELMET
Optional Event or Economy Items
PLAYER_HEAD
MUSIC_DISC_13
MUSIC_DISC_PIGSTEP
MUSIC_DISC_OTHERSIDE
MUSIC_DISC_RELIC
Configurable Items
Server admins can easily modify the allowed-bounty-items list in the config.yml to either add or remove items based on their server’s needs.
Only items from this list can be used for bounties, ensuring balance in the gameplay and preventing players from using low-value or farmable items.
config.yml
stages:
1:
time: 3d
effects:
- STRENGTH:1
2:
time: 7d
effects:
- STRENGTH:2
- RESISTANCE:2
3:
time: 14d
effects:
- STRENGTH:3
- RESISTANCE:3
- SPEED:3
4:
time: 30d
effects:
- STRENGTH:4
- RESISTANCE:4
- SPEED:4
- REGENERATION:4
killer-effect-duration: 24h
check-interval-minutes: 5
killer-check-interval-minutes: 1
# Minimum stack size required to create a bounty
min-bounty-amount: 5
# Items that can be used for creating bounties (only these are allowed)
allowed-bounty-items:
# Netherite and Diamond tier
- NETHERITE_INGOT
- NETHERITE_SCRAP
- DIAMOND
- DIAMOND_BLOCK
- NETHERITE_BLOCK
# Valuable resources
- EMERALD
- EMERALD_BLOCK
- GOLD_INGOT
- GOLD_BLOCK
- IRON_BLOCK
- LAPIS_BLOCK
- REDSTONE_BLOCK
# Rare and special items
- ENCHANTED_GOLDEN_APPLE
- GOLDEN_APPLE
- TOTEM_OF_UNDYING
- NETHER_STAR
- BEACON
- DRAGON_EGG
- ELYTRA
- SHULKER_SHELL
- HEART_OF_THE_SEA
- TRIDENT
- DRAGON_HEAD
- ENDER_CHEST
# Unique or late-game materials
- ANCIENT_DEBRIS
- OBSIDIAN
- END_CRYSTAL
- WITHER_SKELETON_SKULL
- BLAZE_ROD
- GHAST_TEAR
- PHANTOM_MEMBRANE
# Rare utility items
- ENCHANTED_BOOK
- EXPERIENCE_BOTTLE
- NAME_TAG
- SADDLE
- CONDUIT
- TURTLE_HELMET
# Optional event or economy items
- PLAYER_HEAD
- MUSIC_DISC_13
- MUSIC_DISC_PIGSTEP
- MUSIC_DISC_OTHERSIDE
- MUSIC_DISC_RELIC
menus:
enabled: true
open-command: "bounty"
main-title: "&6Active Bounties"
create-title: "&aCreate a Bounty"
info-title: "&eBounty Information"
confirm-title: "&aConfirm Bounty"
layout:
confirm-item: "EMERALD_BLOCK"
cancel-item: "REDSTONE_BLOCK"
allowed-bounty-items:
- NETHERITE_INGOT
- DIAMOND
- TOTEM_OF_UNDYING
- BEACON
min-bounty-amount: 5
messages:
prefix: "&8[&aBountySMP&8]&r "
created: "&aAdded bounty on &e%target% &aof &e%amount%x %item% &7(by %setter%)."
hold-item: "&cYou must hold the item in your main hand."
not-enough: "&cYou don't have %amount% of %item% in hand."
type-mismatch: "&cHeld item doesn't match the provided type (%item%)."
no-target: "&cPlayer not found or offline."
self-bounty: "&cYou cannot place a bounty on yourself."
item-not-allowed: "&cYou cannot use that item as a bounty reward. Use something valuable."
below-min: "&cYou must offer at least &e%min% &cof that item."
list-header: "&aActive bounties (&e%count%&a):"
list-entry: "&7- &e%player% &7| Stage &e%stage% &7| Rewards: &e%rewards% items"
info-none: "&e%player% &7has no active bounties."
info-header: "&aBounty for &e%player%&a: Stage &e%stage%&a, since &e%since%&a"
info-reward-line: "&7 • &e%amount%x %item%"
claimed-none: "&7You have no pending rewards."
claimed-some: "&aClaimed &e%count% &aitem stacks."
reloaded: "&aConfiguration reloaded."
killer-buffs: "&aYou inherited Stage &e%stage% &aeffects for &e24h&a!"
expired-buffs: "&7Your inherited effects have expired."
Gui




