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Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.
/bossbar command, swap out a bossbar id with a target selector, and done!Configuration can be found in config\bossbar.json.
default:
<entity_type>: resource_location
range: integer64. Any player outside of this range won't see the entity bossbar.darken_sky: boolfalse.thicken_fog: boolfalse.color: (blue|green|pink|purple|red|white|yellow)purple.style: (notched_6|notched_10|notched_12|notched_20|progress)progress.register_before_vanilla: boolfalse.bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)
... visible <visible>false for every entity, disabling their bossbar.... range <range>64. Any player outside of this range won't see the entity bossbar.... darken_sky <darken_sky>false.... thicken_fog <thicken_fog>false.... color (blue|green|pink|purple|red|white|yellow)purple.... style (notched_6|notched_10|notched_12|notched_20|progress)progress.<target>: entity
<visible>: bool
true or false.<range>: integer
0 and 2147483647 (inclusive).<darken_sky>: bool
true or false.<thicken_fog>: bool
true or false.
Create health bars for bosses or entities: easy, performance-friendly, feature-rich.