
Bookshelf Prefabs
A Bookshelf collection of ready-to-use structures and templates to simplify world-building.
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Bookshelf Prefabs
release1 февраля 2026 г.Bookshelf Prefabs
release12 января 2026 г.📦 Bookshelf - 3.2.1
🩹 Hotfix!
This is a hotfix for version 3.2.0.
🎲 bs.random
- 🐛 #514 - Fixed
#bs.random:choicerarely selecting the last option.
Bookshelf Prefabs
release9 декабря 2025 г.📦 Bookshelf - 3.2.0
🧱 The Block Update!
Introduces new block data and deprecates several older features in preparation for the future.
Bookshelf is now based on Minecraft 1.21.9-1.21.11.
- ✨ #403 - Added the
#bs.load:statusfunction to view loaded modules. - ⚡ #501 - Optimized tp commands used in macros.
- ⚡ #501 - Reduce NBT writing and remove a few macros.
- 🐛 #501 - Ensure sculk sensors are not triggered when markers are killed.
🧱 bs.block
- 🗑️ #489 - Deprecated
play_block_soundin favor of more granular functions (play_break_sound, etc.). - ✨ #496 - Added new predicates:
is_conductive,is_powered,is_spawnable,is_strongly_powered, andis_weakly_powered. - ✨ #496 - Added new functions:
is_touching_power,is_touching_strong_power, andis_touching_weak_power. - ✨ #489 - Added new block property functions:
get_blast_resistance,get_friction,get_hardness,get_instrument,get_jump_factor,get_luminance,get_sounds, andget_speed_factor. - ✨ #489 - Added new block sound functions:
play_break_sound,play_hit_sound,play_fall_sound,play_place_sound, andplay_step_sound. - ✨ #489 - Added new block tags:
can_occludeandignited_by_lava. - ⚡ #489 - Modified
emit_block_particleto support a defaulttype, aligning it with the new block sound function behavior.
🎯 bs.environment
- 🐛 #501 - Fixed
look_atfunctions teleporting the player to the current execution position.
🎯 bs.hitbox
- 🗑️ #484 - Block tag
has_offsethas been deprecated and will be removed in a v4.0.0. Please usehas_shape_offsetinstead. - 🗑️ #484 - Function
#bs.hitbox:get_blockhas been deprecated and will be removed in a v4.0.0. Please use#bs.hitbox:get_block_shapeor#bs.hitbox:get_block_collisioninstead. - 🗑️ #484 - Functions
#bs.hitbox:is_entity_in_block_interaction,#bs.hitbox:is_entity_in_blocks_interaction, and#bs.hitbox:is_in_block_interactionhave been deprecated and will be removed in a v4.0.0. Please use#bs.hitbox:is_entity_in_block_shape,#bs.hitbox:is_entity_in_blocks_shape, or#bs.hitbox:is_in_block_shapeinstead. - ✨ #502 - Added new 1.21.11 entities.
🏃 bs.move
- ✨ #473 - Added custom block hitboxes and soft collisions.
- 🐛 #487 - Prevented false collisions on zero-velocity axes with partial blocks such as slabs.
🔦 bs.raycast
- ✨ #473 - Added custom block hitboxes and improved multi-layer piercing.
👀 bs.view
- 🐛 #498 - Fixed
#bs.view:at_block_placementto match vanilla placement behavior for special blocks such as cauldrons, hoppers, composters, and scaffolding.
Bookshelf Prefabs
release30 августа 2025 г.📦 Bookshelf - 3.1.1
🩹 Hotfix Release!
Patch release for version 3.1.0.
🎯 bs.environment
- 🐛 #482 - Fixed misplaced test function that caused module load errors.
Bookshelf Prefabs
release18 июля 2025 г.📦 Bookshelf - 3.1.0
💫 The Spatial Update!
Introduces Moon and Sun position features, as well as fully customizable hitboxes that integrate across the entire Bookshelf ecosystem.
Bookshelf is now based on Minecraft 1.21.8.
🧱 bs.block
- 🐛 #469 - Fixed missing
execute in minecraft:overworldwhen running location-based loot tables.
🔬 bs.dump
- 🐛 #441 - Fixed
#bs.dump:varincorrectly appendingundefinedto output.
⛰️ bs.environment
- ✨ #14 - Added
#bs.environment:get_sun_angleto get the sun's angle at a specific time on the Y axis relative to the horizon, in degrees. - ✨ #14 - Added
#bs.environment:get_moon_angleto get the moon's angle at a specific time on the Y axis relative to the horizon, in degrees. - ✨ #14 - Added
#bs.environment:get_current_sun_angleto get the current sun's angle on the Y axis relative to the horizon, in degrees. - ✨ #14 - Added
#bs.environment:get_current_moon_angleto get the current moon's angle on the Y axis relative to the horizon, in degrees. - ✨ #14 - Added
#bs.environment:get_moon_phaseto get the current moon phase as a string identifier following Minecraft's 8-day lunar cycle. - ✨ #14 - Added
#bs.environment:look_at_sunto orient the executing entity to look at the sun. - ✨ #14 - Added
#bs.environment:look_at_moonto orient the executing entity to look at the moon. - ✨ #475 - Added time-based predicates:
is_day_time,is_night_time,is_sunrise_time,is_sunset_timefor determining current time of day. - ✨ #475 - Added villagers behavior predicates:
is_villager_working_time,is_villager_socializing_time,is_villager_sleeping_timefor detecting villager activity phases. - ✨ #475 - Added beds usage predicate:
is_bed_timefor determining when players can use beds based on weather and time conditions. - ✨ #475 - Added mobs behavior predicates:
is_undead_burning_time,is_monster_spawning_timefor detecting mob behavior condition according to weather and time. - ✨ #475 - Added bees behavior predicate:
is_bee_sleeping_timefor detecting time when bees are in their nests/hives. - ✨ #475 - Added creakings spawning predicate:
is_creaking_spawn_timefor detecting time when creakings can spawn.
❤️ bs.health
- 🐛 #466 - Fixed a bug where healing on Paper servers always set players' health to maximum.
🎯 bs.hitbox
- ✨ #465 - Added support for custom hitboxes.
#bs.hitbox:get_entitynow also returnsdepthin addition towidth. For most dynamic entitiesdepthequalswidth, except for static entities (e.g. item frames, paintings) and custom hitboxes.
🖱️ bs.interaction
- 🐛 #463 - Fixed an issue where left/right click events could incorrectly target previously clicked entities instead of the current one.
🏃 bs.move
- ✨ #465 - Optimized bounding box computation for moving entities and added support for baked and custom hitboxes.
🧭 bs.position
- 🐛 #455 – Replaced
/rotatewith/tpinbs.positionto fix jitter and momentum issues.
🎲 bs.random
- ✨ #286 - Added support for normal distribution generation to
bs.randommodule. - 🐛 #469 - Fixed missing
execute in minecraft:overworldwhen running location-based loot tables.
🔦 bs.raycast
- ✨ #465 - Added support for baked and custom entity hitboxes.
- ✨ #445 -
#bs.raycast:runnow computes all lambda data before invoking callbacks. - 🐛 #457 - Fixed raycasts not stopping at the nearest hit when detecting both blocks and entities.
🧣 bs.spline
- ✨ #417 - Added full support for linear splines.
Совместимость
Minecraft: Java Edition
1.21.x
Платформы
Поддерживаемые окружения
Клиент и сервер
Детали
Лицензия:MPL-2.0
Опубликован:10 месяцев назад
Обновлён:3 недели назад