
Blooming
Follow the quest, expand your world, don't die | Various challenges to choose in game!
Blooming 1.7.5
release7 июля 2025 г.Changed {
Apotheosis [
Restricted Knowledge of the Ages to level 1 (normally can go to level 3).
]
Fancy Menu [
Fixed the orientation bug for the title and the mods button.
]
Vinery / Nether Vinery [
Did a lot of changes to shorten the time it takes to get max level wine, but also lowered the power ceiling of wine.
Max duration wine can get to from aging is 12000 ticks (10 minutes)
Duration gained per year is now 514 ticks (25.7 seconds)
Days per year are now 5
Max levels gained is now 3 (you can get up to IV on any potion effects the wines give you).
Years per level gained is 7
Days to get max level on any wine = 105
Days to get max duration on any wine = 100
]
}
Blooming 1.7.4
release27 июня 2025 г.Added {
Mods [
Let's Do Nether Vinery - filling in the new significant mod slot added due to recategoriztion
Let's Do Beach Party - filling in the new significant mod slot added due to recategoriztion
Retro Damage Indicator
KubeJS
Rhino
Necronomicon
Item Obliterator
]
Datapacks [
Disable Let's Do Beach Party Advancements
]
KubeJS Scripts [
Icon.js (adds in a bunch of items specifically meant to serve as textures for quest).
Textures for above items.
]
}
Updated {
The Hordes
}
Changed {
Recategorization [
The Hordes and Screw Your Items are now no longer considered "significant mods" and have been moved to "Core Gameplay Mods".
Hardcore Questing Mode and Gamestages are no longer considered "other mods" and have been moved to "Core Gameplay Mods".
]
The Hordes [
Zombie Piglins are finally no longer hostile by default. - Big thank you to AshnakAGQ and SmileycorpMC!
Updated Horde tables (check gallery)
Hordes start buffer 1200 -> 1
]
WTHIT [
Turned off the entity Indicator.
Moved the info bar to the top right, directly above where the retro damage indicator appears, but just a little bit to the left.
Turned off the icon.
Reduced Scale.
]
Retro Damage Indicator [
Max distance entities can appear in the hud: 100 -> 50
]
BoccHUD [
Replaced IRL time indicator with in game time indicator.
Moved the HUD down a little and to the right.
Added the light level info line.
Removed the facing info line,
]
Journey Map [
Removed all information indicators.
]
HQM [
Finally added a logo instead of the standard one for the front page.
Changed the blurb text to talk about how to enable the HUD.
Added some more fluff text
Went through and fixed all known questing conflict bugs.
Replaced all instances of animal dictionary and cave tablet icons for quest with their appropriate images.
Removed the entire script of Infinity War / End Game as fluff text for the quest "A Small Price to Pay..." and "... For Salvation" due to packet errors. Replaced with only the intros of said movies (Asguardian ship scene and Clint Barton farm house scene).
Consolidated Alex's Mobs 1 and 2 into just Alex's Mobs.
Fixed "Save The Whales" quest not being an extra quest.
Cleaned up clutter for some of the info page options.
Deleted the easter egg quest due to the icon updates making it not an easter egg.
]
First Join Message [
Made it a bit more specific to clear up confusion
]
Item Obliterator [
Hid all the icon items created by KubeJS
]
}
Blooming 1.7.3
release21 апреля 2025 г.Added [
Gamestages
Bookshelf
]
Changed [
The Hordes {
Removed the need for 3 instances for difficulties by making the horde difficulty selectable in the INFO section of the questing book.
Number of mobs spawned per wave now dependent on horde difficulty selected (E - 8, M - 9, H - 10 [the original number for all difficulties])
Multiplayer scaling is now 0.7 regardless of the horde difficulty selected
Hordes will now always spawn every 3 nights regardless of the horde difficulty selected (after the first 5/10 days depending on horde difficulty)
Each player may now decide the difficulty of their horde as it is not dependent on the type of pack downloaded.
Easy, Medium, and Hard spawn tables were redone
}
Hardcore Questing Mode {
Revamped the INFO page with changed names and more options.
Fixed matching IDs (both quest being complete by the same trigger) (
Mine? Mine? Mine? and Gassed Up
Eye of the Storm and Lumberjackosaurus
Opposites Attract and I Am Become Guster
)
}
Gamestages {
Added 3 game stages, easy, medium, and hard
}
]
Blooming 1.7.2 - Medium
release28 марта 2025 г.Changed {
Tree Harvester Med, Hard, Easy[
Removed tree chopping capabilities - this will give purpose to the Chainsaw enchant from Apotheosis and the Buzzsaw from IE.
I am still keeping the fast leaf decay however.
]
Craftweaker Med, Hard, Easy[
Add these recipes
Sand -> Animal Dictionary
Cobble -> Engineering Manual
]
HQM Med, Hard, Easy[
Added a separate quest for enabling screw your items to prevent progress from being deleted when claimed.
Renamed a few quest in the options section of the INFO page for clarity. {
Single Player / Admin Options -> Options
Added (All players need to claim) to some
Added (Only admin / singleplayer) to some
} ]
Alex's Mobs Med, Hard, Easy[
How close you need to be to the worldborder for the farseer to spawn 25 -> 20
]
}
Blooming 1.7.2 - Hard
release28 марта 2025 г.Changed {
Tree Harvester Med, Hard, Easy[
Removed tree chopping capabilities - this will give purpose to the Chainsaw enchant from Apotheosis and the Buzzsaw from IE.
I am still keeping the fast leaf decay however.
]
Craftweaker Med, Hard, Easy[
Add these recipes
Sand -> Animal Dictionary
Cobble -> Engineering Manual
]
HQM Med, Hard, Easy[
Added a separate quest for enabling screw your items to prevent progress from being deleted when claimed.
Renamed a few quest in the options section of the INFO page for clarity. {
Single Player / Admin Options -> Options
Added (All players need to claim) to some
Added (Only admin / singleplayer) to some
} ]
Alex's Mobs Med, Hard, Easy[
How close you need to be to the worldborder for the farseer to spawn 25 -> 20
]
}