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Моды/BloodLust
BloodLust

BloodLust

Implements a bloodlust to have PvP more involved in the server, where bloodlust will slowly decay and the player will go insane over time. Curable by killing other players for a major bloodlust reward, or killing mobs for the default 0.5 reward.

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BloodLust

BloodLust is a Folia-compatible Minecraft plugin that adds a blood-lust survival loop: if players do not keep feeding blood lust through combat, they descend through escalating sanity tiers with audiovisual distortion, hallucinations, and ghostly threats.

Requirements

  • Java 21+
  • Paper/Folia API 1.21.x compatible runtime
  • Minecraft server matching your Paper/Folia build

Optional plugin integrations:

  • PlaceholderAPI
  • Vault
  • WorldGuard
  • Citizens

Gameplay

  • Blood lust defaults:

  • Starting blood lust: 100.0

  • Max blood lust: 100.0

  • Decay interval: 1200 ticks

  • Decay amount per interval: 1.0

  • Death penalty: 15.0

  • Kill rewards (default config):

  • Player kill reward: 20.0

  • Mob kill reward system is hard-nerfed and fixed by default:

  • mob-kill-use-fixed-reward: true

  • mob-kill-fixed-reward: 0.5

  • Additional cap/multiplier controls still exist in config for custom balancing.

  • Kill streak rewards are supported and configurable (kill-streaks.streaks).

  • A breather window exists and is defaulted to disabled:

  • grace-period.enabled: false

  • When enabled, it can apply on join/respawn and pause decay.

  • Live action bar status is supported and enabled by default (action-bar.enabled).

Sanity and Insanity System

BloodLust uses 8 sanity tiers from stable to full breakdown. As blood lust drops, effects get worse.

This includes:

  • Tier-based particles and sounds
  • Aggressive multi-category audio chaos on higher tiers (MASTER/MUSIC/RECORDS/etc.)
  • Echo layering that intensifies with deeper insanity
  • Walking/audio burst systems tied to movement
  • Fear spikes, jump-scares, blindness, disorientation, slowness, hunger, poison, levitation, panic freeze, nausea, weakness, and mining fatigue (tier-dependent)
  • Persistent heartbeat layer starting at configured threshold (sanity.persistent-heartbeat.threshold, default 40.0)
  • Slow-death/wither threshold control via sanity.wither-start-threshold (default 25.0)

Phantom Mobs

Phantom mobs are custom spawned hostile entities used as personal insanity pressure.

Current behavior:

  • Spawn system enabled by default (phantom-mobs.enabled: true)
  • Start threshold default: 25.0 blood lust and below
  • Spawn count supports base + random bonus
  • Victim-only combat: phantom mobs cannot damage other players
  • Projectile-based phantom hits are victim-validated as well
  • Movement speed multiplier supported (walk-speed-multiplier)
  • Daylight protection available (daylight-protection: true)
  • Loot suppression and victim-only visibility logic are integrated in the manager/listener.
  • Phantom creeper explosions support victim-only fake crater visuals (meaning regular players do not see creeper explosions meaning the world is not actually affected by phantom creepers.) (fake-crater-duration-ticks)
  • Phantom kills can be converted into real mob-equivalent reward with throttling (kills-per-real-mob-equivalent, default 50)

Hallucinations

All the hallucinations in the plguin includes:

  • Trigger threshold (hallucinations.start-threshold, default 40.0)
  • Fake entities and fake block structures (ghost blocks)
  • Large structure library
  • Ambush set pieces with barricaded walls to let their mind catch up to their body.

Совместимость

Minecraft: Java Edition

1.21.x

Поддерживаемые окружения

Сервер

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:4 недели назад
Обновлён:4 недели назад
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