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Моды/BlocksCreate
BlocksCreate

BlocksCreate

Create fully custom blocks for Minecraft using only JSON files, no coding required.

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BlocksCreate

BlocksCreate is a mod for Forge 1.20 / 1.20.1 that lets you create fully custom blocks without writing a single line of Java code. All you need are JSON files inside a Resource Pack or within the mod's own resources.


What can you do?

  • Create custom blocks with their own 3D model, textures, physics and sounds
  • Pre-generate variants of blocks (stairs, slabs, walls, fences, octaves and more)
  • Define everything through simple JSON, no programming required
  • Support for water-loggeable blocks, light emission, configurable collision and more
  • Rotation, slipperiness, speed and jump factor configurable per block
  • Compatible with external Resource Packs for content distribution

Requirements

RequirementVersion
Minecraft1.20 / 1.20.1
Mod LoaderForge
Minecraft1.21 / 1.21.1
Mod LoaderFabric

JSON — Custom Block (with custom model)

{
  "id": "mystic",
  // ↑ Unique block ID (no spaces, no uppercase)

  "display_name": "{\"text\":\"Block Name\"}",
  // ↑ Name displayed in-game. Accepts Minecraft's JSON text format (color, bold, etc.)

  "texture": {
    "down": "blockscreate:block/wasa"
  },
  // ↑ When using a custom model, only "down" is needed as the texture reference.
  //   For blocks WITHOUT a custom model (auto-generated) you can define all faces:
  //   "down", "up", "north", "east", "south", "west"

  "model": "test:models/block/mystic.json",
  // ↑ Path to the custom .json model (namespace:path/to/model)
  //   Omit this if using simple textures (the mod generates the model automatically)

  "strength": 1.5,
  // ↑ Mining resistance (float). -1.0 = unbreakable | 0 = instant break

  "resistance": 6.0,
  // ↑ Explosion resistance (float). Higher value = more resistant

  "falling_block": false,
  // ↑ true = the block falls like sand/gravel | false = static block

  "light_emission": 1,
  // ↑ Light level emitted (0–15). -1 = no light emission

  "emissive": false,
  // ↑ true = block has a glow visual effect (like creeper eyes in the dark)
  //   false = no emissive effect

  "collision": true,
  // ↑ true = has physical collision with the player | false = player can walk through it

  "slipperiness": 0.6,
  // ↑ Slipperiness when walking on top (0.0–1.0)
  //   Reference: Normal = 0.6 | Ice = 0.98 | Packed Ice = 0.989

  "jump_factor": 1.0,
  // ↑ Jump height multiplier when on top of the block
  //   1.0 = normal | >1.0 = jumps higher | <1.0 = jumps lower

  "speed_factor": 1.0,
  // ↑ Movement speed multiplier when on top of the block
  //   1.0 = normal | >1.0 = faster | <1.0 = slower

  "opacity_light": 255,
  // ↑ Light opacity (0 = fully transparent | 255 = fully opaque)

  "connected_sides": true,
  // ↑ true = block faces visually connect with adjacent blocks of the same type

  "drops": {
    "item": "minecraft:stone",
    // ↑ Item dropped when broken (namespace:id)

    "count": 1,
    // ↑ Amount of items dropped

    "requires_corrected_tool": true,
    // ↑ true = only drops if the correct tool is used (pickaxe for stone, axe for wood, etc.)

    "require_item_tool": "minecraft:diamond_sword"
    // ↑ Specific tool required for the block to drop (optional)
  },

  "rotation_type": "HORIZONTAL",
  // ↑ Block rotation when placed. Only two options:
  //   -> NONE       = no rotation, block always looks the same
  //   -> HORIZONTAL = rotates based on which direction the player is facing when placing:
  //                     facing=north -> 0°  | facing=east  -> 90°
  //                     facing=south -> 180°| facing=west  -> 270°

  "shapes": [
    { "minX": 0, "minY": 0, "minZ": 0, "maxX": 16, "maxY": 16, "maxZ": 16 }
  ],
  // ↑ Block hitbox in Minecraft pixels (0–16).
  //   Always an array of objects with: minX, minY, minZ, maxX, maxY, maxZ
  //   Multiple objects can be defined for complex hitboxes (e.g. L-shape, cross, etc.)

  "render_type": "minecraft:cutout",
  // ↑ Block render type:
  //   -> solid                   = fully opaque solid (default, most performant)
  //   -> minecraft:cutout        = binary transparency (glass, leaves)
  //   -> minecraft:cutout_mipped = cutout with mip-mapping (distant leaves)
  //   -> minecraft:translucent   = semi-transparent (stained glass, water)

  "sounds": {
    "break": "minecraft:block.amethyst_block.break",
    // ↑ Sound when breaking the block

    "step": "minecraft:block.amethyst_block.step",
    // ↑ Sound when walking on top

    "place": "minecraft:block.amethyst_block.place",
    // ↑ Sound when placing the block

    "hit": "minecraft:block.amethyst_block.hit",
    // ↑ Sound when hitting without breaking

    "fall": "minecraft:block.amethyst_block.fall"
    // ↑ Sound when falling onto the block
  },

  "water_loggeable": true
  // ↑ true = block can hold water (like vanilla stairs/slabs)
  //   false = cannot hold water
}

JSON — Pre-generate variants

{
  "id": "test",
  "texture": {
    "down":  "blockscreate:block/texture_1",
    "up":    "blockscreate:block/texture_2",
    "north": "blockscreate:block/texture_3",
    "east":  "blockscreate:block/texture_3",
    "south": "blockscreate:block/texture_2",
    "west":  "blockscreate:block/texture_1"
  },
  "variants": [
    // ↑ List of variants to automatically generate for this block:
    "STAIRS",            // -> Classic stairs
    "SLAB",              // -> Horizontal slab (bottom/top half)
    "WALL",              // -> Connected wall
    "FENCE",             // -> Connected fence
    "FENCE_GATE",        // -> Fence gate
    "VERTICAL_SLAB",     // -> Vertical slab (lateral half)
    "VERTICAL_STAIRS",   // -> Vertically oriented stairs
    "MID_SLAB",          // -> Centered slab (middle of the block)
    "QUARTER",           // -> Quarter block (1/4)
    "MID_VERTICAL_SLAB", // -> Centered vertical slab
    "TINY_SLAB",         // -> Tiny slab (1/8 of a block)
    "OCTAVE"             // -> Octave block (1/8 cubic)
  ]
  // + rest of properties same as a custom block
}

How to use it?

  1. Install the mod in your mods/ folder
  2. Create a Resource Pack with your block JSON files
  3. Define your blocks following the JSON structures above
  4. Done! The blocks will appear in-game automatically

Resource Pack Structure

If you want to distribute your blocks via a Resource Pack, follow this folder structure:

MyResourcePack/
 ├─ pack.mcmeta
 └─ assets/
     └─ blockscreate/
         │
         ├─ config/
         │   └─ your_block.json     <- Your block definition JSONs go here
         │
         ├─ textures/
         │   └─ block/
         │       └─ down.png        <- Your textures
         │
         └─ models/
             └─ block/
                 └─ mystic.json     <- Your custom 3D model

Note: The config/ folder inside assets/blockscreate/ is where BlocksCreate looks for block JSONs when loading the Resource Pack.


Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:1 месяц назад
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