
Big Globe
Big Globe - это глобальный мод на генерацию мира для Minecraft, который делает все три измерения намного больше по вертикали. Огромные пещеры, новые блоки, уникальные ландшафты - всё это меняет ощущение от исследования до неузнаваемости.
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Список изменений
For normal people
- Entirely new overworld design.
- Rivers no longer attempt to go through mountains and fail.
- Cave system now depend on various surface parameters.
- For example, lush caves spawn under forests.
- Some tree types (like oak) are now easier to find.
- Nether walls between biomes now only extend up to Y 512, making traversal at higher Y levels easier.
For data pack developers
- Added new json-defined custom class system, supporting inheritance, object-oriented design, and can be used in most other scripts.
- All Big Globe custom registries are now in the
bigglobenamespace.- Previously, they were in the "minecraft" namespace, which meant that you had paths like
/data/namespace/bigglobe_whatever/.... - Now, every registry added by Big Globe is in a folder named "bigglobe". So you get paths like
/data/namespace/bigglobe/whatever/.... - A script has been provided to move all files to the correct location automatically.
- This can be found on my github page, under the name "V6DataPackConverter.java" in the root directory.
- This script will NOT migrate any json schema changes.
- Previously, they were in the "minecraft" namespace, which meant that you had paths like
- Scripted configured features now handle coordinates relative to their placement position.
- The now-useless originX/Y/Z variables are now always 0, and the translation to the actual placement position is handled internally, just like random rotation and flipping.
- The actual placement position can now be obtained with the placementX/Y/Z variables, if needed.
- This should not affect most scripts, but there are a few cases where this can matter:
- If the script attempts to re-assign originX/Y/Z, this will now cause a compile error.
- If the script is using originX/Y/Z as a seed for RNG, you will now get the same seed for all positions.
- Scripts that place blocks at an absolute position instead of a relative one will either need to be converted accordingly, or be placed at a position that cancels this out.
- For example, if the script tries to place blocks at a specific Y level, then your feature dispatcher should place it at Y 0.
- Added new "quintic" noise source. Similar to cubic noise sources, but the derivative is smooth instead of just continuous.
- Extra mob spawns have been replaced by mob spawn tweakers, which are similar, but script-driven.
Missing functionality
- Islands world preset has not been re-implemented on top of new systems yet.
- Mushroom and molten caves do not currently spawn anywhere.
Файлы
Big Globe-6.0.0-MC26.1.2.jar(6.94 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
6.0.0
Загрузчики
Fabric
Версии игры
26.1–26.1.2
Загрузок
1.5K
Дата публикации
28.06.2026
