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Моды/Big Globe
Big Globe

Big Globe

Big Globe - это глобальный мод на генерацию мира для Minecraft, который делает все три измерения намного больше по вертикали. Огромные пещеры, новые блоки, уникальные ландшафты - всё это меняет ощущение от исследования до неузнаваемости.

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Все версииBig Globe 6.0.0

Big Globe 6.0.0

Release28.06.2026

Список изменений

For normal people

  • Entirely new overworld design.
    • Rivers no longer attempt to go through mountains and fail.
    • Cave system now depend on various surface parameters.
      • For example, lush caves spawn under forests.
    • Some tree types (like oak) are now easier to find.
  • Nether walls between biomes now only extend up to Y 512, making traversal at higher Y levels easier.

For data pack developers

  • Added new json-defined custom class system, supporting inheritance, object-oriented design, and can be used in most other scripts.
  • All Big Globe custom registries are now in the bigglobe namespace.
    • Previously, they were in the "minecraft" namespace, which meant that you had paths like /data/namespace/bigglobe_whatever/....
    • Now, every registry added by Big Globe is in a folder named "bigglobe". So you get paths like /data/namespace/bigglobe/whatever/....
    • A script has been provided to move all files to the correct location automatically.
      • This can be found on my github page, under the name "V6DataPackConverter.java" in the root directory.
      • This script will NOT migrate any json schema changes.
  • Scripted configured features now handle coordinates relative to their placement position.
    • The now-useless originX/Y/Z variables are now always 0, and the translation to the actual placement position is handled internally, just like random rotation and flipping.
    • The actual placement position can now be obtained with the placementX/Y/Z variables, if needed.
    • This should not affect most scripts, but there are a few cases where this can matter:
      • If the script attempts to re-assign originX/Y/Z, this will now cause a compile error.
      • If the script is using originX/Y/Z as a seed for RNG, you will now get the same seed for all positions.
      • Scripts that place blocks at an absolute position instead of a relative one will either need to be converted accordingly, or be placed at a position that cancels this out.
        • For example, if the script tries to place blocks at a specific Y level, then your feature dispatcher should place it at Y 0.
  • Added new "quintic" noise source. Similar to cubic noise sources, but the derivative is smooth instead of just continuous.
  • Extra mob spawns have been replaced by mob spawn tweakers, which are similar, but script-driven.

Missing functionality

  • Islands world preset has not been re-implemented on top of new systems yet.
  • Mushroom and molten caves do not currently spawn anywhere.

Файлы

Big Globe-6.0.0-MC26.1.2.jar(6.94 MiB)
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Метаданные

Канал релиза

Release

Номер версии

6.0.0

Загрузчики

Fabric

Версии игры

26.1–26.1.2

Загрузок

1.5K

Дата публикации

28.06.2026

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ID версии

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