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Моды/Better Tools and Armor
Better Tools and Armor

Better Tools and Armor

Not just another overpowered tool-pack mod! Encourages exploration, Overhauls progression, and Emphasises player choice!

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Все версииVersion 11.1 - Forge/NeoForge 1.20.1

Version 11.1 - Forge/NeoForge 1.20.1

Release1 г. назад

Список изменений

Version 11.1 Patch Notes [The Archery Update]

Major additions:

  • ADDED CRYSTALLITE BOWS - A new powerful bow, with 16 different upgrades, has been added!
  • STAFF ENCHANTMENTS - Magic Staffs now have 2 special enchantments, making them even more powerful!
  • REWORKED WEAPONS - Many weapons in the mod have had their secondary effects re-worked!
  • IMPROVED VISUALS - Frozen Mobs now appear inside a giant Ice block!
  • DYNAMIC TOOLTIPS - More information is displayed about enchanted items, and items with secondary effects.

Crystallite changes:

  • Added Crystallite Bow. Every upgrade set has its own upgraded Bow.
  • Iron-Crystallite weapons now only give a Knockback boost of +2, rather than +3.
  • Lapis-Crystallite Pickaxe now always drops drops 5 extra XP points when an ore is broken, instead of doubling the ore's original dropped XP.
  • Netherite-Crystallite armor now has a full-set bonus. It deals Thorns damage to all mobs in close proximity to the player, when a full set is worn.
  • Thorns Damage from Cactus Shirts or Netherite-Crystallite armor is no longer capped at 7.
  • Emerald-Crystallite Chestplate and Nature Ring cooldowns have been shortened and simplified.
  • Various situational speed-boosting effects have been buffed from +20% to +30%.
  • Icy Bracelet now always adds a 10% Freeze chance, or 20% chance when in a cold biome.
  • Shockwave damage from Amethyst-Crystallite Boots has been buffed to be similar to that of the Mace, from Minecraft 1.21.
  • Shockwave damage now falls off with a mob's distance from the shockwave's center.
  • Knockback from the Sky-Crystallite Chestplate is now constant, regardless of the distance between the attacker and the wearer.
  • Arrows reflected by a Reflect Charm now deal slightly more damage.

Reworks:

  • Topaz weapons now cause 'electric chains' which damage any mob they chain onto. These chains can continue spreading onto more nearby mobs, with a given chance.
  • Gold-Crystallite Sword & Dagger have been reworked - They now have the Spin Attack ability. This damages all mobs in close proximity to the player, whenever they swing the weapon.
  • Diamond-Crystallite weapons have been reworked - They now deal more damage to foes on full HP.
  • Emerald-Crystallite Sword & Dagger have been reworked - They now have the Pitfall ability. This traps a mob in the ground for 5s, on a critical hit.
  • Guardian Necklace has been reworked - It now deals damage periodically to nearby hostile mobs.

Changes to Magic Staffs:

  • Lightning Staff now strikes in a random location, in a 5x5 box around the target.
  • Lightning Staff cooldown is now 10s, to match the other staffs.
  • Warden Staff now always shoots in a perfectly straight line, even through walls.
  • Warden Staff now hurts all mobs in range of the sonic boom.
  • Changed Guardian Staff sound effect when used.
  • Changed Guardian Staff base stats. It now deals 6 damage, with a radius of 3 blocks.
  • Added Ensorcellation enchantment. This makes a Magic Staff's effect more powerful. It has 3 levels.
  • When enchanted with Ensorcellation:
    • Fire Staff - projectiles explode. Power increases with level, and when in the Nether.
    • Ice Staff - area of effect. Radius increases with level, and when in a cold biome.
    • Lightning Staff - multiple strikes in an area. Amount increases with level, and in a thunderstorm.
    • Warden & Guardian Staffs - increased damage and range. Damage and range increase with level.
  • Added Swift Cast enchantment. This shortens the cooldown of a Magic Staff. It has 3 levels, and the cooldown is reduced by 15% (1.5s) per level.
  • Projectile Staffs enchanted with Ensorcellation have a short cooldown between shooting projectiles, even if they do not hit. This cooldown is shortened if the staff has Swift Cast.
  • Removed enchantment glint from all Staffs, by default.
  • Staff projectiles no longer rebound off any entity.

Dynamic Tooltips:

  • Added 'dynamic tooltips' to various items which change depending on various factors, including enchantments, location and equipment worn.
  • Added dynamic tooltips to all the following items and enchantments: (Item/Ench. - Information)
  • Magic Staffs - Damage, Effect, Cooldown
  • All Bows now show the Arrow's damage value (not the actual damage dealt).
  • Vanilla Bow enchantments: Flame, Punch, Power
  • Vanilla Sword enchantments: Knockback, Fire Aspect
  • Experienced enchantment - XP Dropped
  • Freeze Shot and Thunder Shot enchantments
  • Ensorcellation and Swift Cast enchantments
  • Sapphire Weapons & Armor - Freeze chance and time
  • Topaz Weapons - Electric chain chance and range
  • Topaz Armor - Lightning chance
  • Nether Diamond Armor - Fire chance and time
  • Ender Titanium and Prismarine-Crystallite weapons - Attack Damage
  • Blue Slime Stick - Knockback
  • Gold-Crystallite Sword - Spin Attack damage
  • Gold-Crystallite Tools & Armor - Block Reach
  • Lapis-Crystallite armor - XP kept on death
  • Netherite-Crystallite armor and Cactus Shirts - Thorns Damage
  • Ruby-Crystallite armor - Movement Speed
  • Emerald-Crystallite Chestplate and Nature Ring - Regeneration speed
  • Emerald-Crystallite, Sculk-Crystallite and Prismarine-Crystallite Boots - Movement/Swim Speed
  • Sculk-Crystallite armor - Detection Range, Sonic Boom chance
  • Sky-Crystallite and Prismarine-Crystallite leggings - Gravity
  • Guardian Necklace - Damage and range
  • Criticality and Swift Swim Potions - 'When Applied' tooltip

Changes to Advancements:

  • Added even more advancements, relating to new features and utility potions.
  • Removed XP rewards from easy advancements
  • Added XP rewards for challenging advancements, proportional to their difficulty.
  • Advancements for getting a full set of tools now only require either a sword or a dagger, not both.
  • All Crystallite Tools advancement now requires all tools to be upgraded.
  • Full set of Crystallite Armor advancement now requires all armor pieces to be upgraded.
  • Replaced Topaz Armor advancement with a new one for Electric Chaining.
  • Replaced Nether Diamond tools advancement with a full set of Nether Diamond armor advancement.
  • "Crit Mattered" advancement now requires 2.5x Crit Multiplier, to make it more challenging
  • Renamed various advancements
  • Removed Ender Titanium armor advancement
  • Removed Guardian Spike advancement

Integration with other Mods:

  • Prismarine-Crystallite hoes now function the same as Neptunium Hoes, when Aquaculture is installed.
  • Create:
    • Added crushing recipes for all Ores, which give more drops than usual.
    • Added crushing/milling recipe for Four Leaf Clover.
    • Added haunting recipe for utility potions and Blackstone Magma.
  • Added loot to mobs spawned from Quark's Monster Boxes.
  • Added JEI Information to show which items in the mod can be obtained from Supplementaries Cave Urns or Quark Monster Boxes.

Tooltips and GUI:

  • Cleaned up some Crystallite armor tooltips, by hiding the full-set bonus behind pressing Shift.
  • Gold-upgraded Crystallite items now use Yellow text, rather than Gold, to differentiate them from Topaz- and Honey-upgraded items.
  • Many items which become more powerful in certain areas now clearly show this in their tooltip.
  • Added JEI Information to many items with hidden extra features.
  • Added JEI Information explaining more complicated secondary effects for some items.
  • Added JEI Information for all Ore generation.
  • Added a new game rule: displayDamageValues. It displays the damage dealt by any player attacks in a chat message. This is used for debugging, but can be accessed using commands. It is off by default.
  • Daggers and Consumables now appear in more than one creative tab.
  • Creative tab order is now more neatly laid out, especially the Crystallite tab.
  • Minor text changes and corrections throughout the mod.

Fixes:

  • Redstone-Crystallite weapons correctly heal 2HP when at 25% HP or below, rather than below 30%
  • Arrows shot by a player wearing an Amethyst-Crystallite Helmet now deal correct damage.
  • Arrows shot by a player wearing a Reflect Charm are no longer reflected by another player wearing the charm. This is to prevent infinite bouncing and game crashes.
  • The Reflect Charm now only reflects projectiles shot by an entity.
  • The Reflect Charm no longer blocks all damage from thrown Tridents and Fireworks.
  • Fixed a bug where the Critical Hit Multiplier boost from the Criticality effect would be lost upon relogging, even though the effect would still be active.
  • Sugar Blocks now correctly have Shovels as their preferred tool for breaking.
  • Better Painting and Item Frame recipes now replace the vanilla recipes, rather than appearing alongside them.
  • Loot can no longer generate with incorrect enchantments. For example, a helmet with Curse of Karma.
  • Smelting Touch can now only appear on Pickaxes.
  • Magic Staffs, Obsidian Sticks and Blue Slime Sticks are now shown correctly in the player's hand, when viewed in 3rd person.
  • Cherry Treehouses now spawn again, having been absent since v11.0
  • Blackstone Magma Blocks no longer deal damage to sneaking players.
  • Crystallite and Ender Titanium tools now correctly show their Harvest Level, when using the Tool Stats mod.
  • Fixed broken death message for Curse of Karma.
  • Arrows no longer rebound off Frozen mobs.

Other changes:

  • Nether Diamond weapon base fire chance is now 25%
  • Ender Titanium weapon Damage boost, when in the End, has been buffed to +3, from +2.5
  • When a Bow with Thunder Shot shoots a lightning rod, a lightning bolt is now summoned.
  • Frozen mobs now appear inside an Ice block display entity, which is broken when the entity is shattered, or the effect expires.
  • Frozen mobs can now be shattered with arrows shot from a Bow with Freeze Shot.
  • Thunderstorm-boosted effects now only work if the location can see the sky.
  • Curse of Karma now deals damage equal to its level, if cheats are used to obtain the enchantment at a higher level.
  • Removed special ingredients from Sapphire & Topaz weapons and armor (Blue Ice and Lightning Rods respectively).
  • The crafting recipe for Red Ice now gives 8 blocks.
  • Blackstone Magma Blocks are now equally likely at any height in the Nether.
  • Blackstone Magma Blocks now only generate near lava in Basalt Deltas.
  • Added a recipe for Descension Potion -> Ascension Potion
  • Added a recipe for Recall Potion -> Lost Souls Potion
  • Poison Mushroom damage now bypasses armor and enchantments.
  • Gold, Emerald, Ruby and Topaz metallic building blocks' recipes now give 32 blocks, up from 24.
  • Nether Diamond metallic building blocks' recipes now give 48 blocks, up from 24.
  • Redstone metallic building blocks no longer require Honeycomb in their recipe.
  • Removed Flint Block.

Файлы

better_tools_and_armor_v11.1-forge_1.20.1.jar(3.97 MiB)
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Канал релиза

Release

Номер версии

11.1

Загрузчики

Forge
NeoForge

Версии игры

1.20.1

Загрузок

183

Дата публикации

1 г. назад

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ID версии

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