We would like to give special recognition to the developers who make the development of BBS CML Edition possible. Thanks to the effort, dedication, and talent of elgatopro300, sebolla, imraphy, diobede, and mattux, this project continues to grow and improve every day. Their work is key to making this edition a reality. We also want to acknowledge those who contributed to the code: Ramusalte, bay4lly, Redstoniano, "SIRSY P", and Afegor. Their contributions are an important part of making this project a reality. Thank you very much for your incredible contribution!
BBS CML Edition is a modified version of the original BBS mod’s source code. Its goal is to expand and enhance the animation tools while maintaining full compatibility with the original system, adding advanced features for creators, animators, and users who want a more complete and powerful workflow.
!miniature
Example: This is a miniature made with the structural models.
!an example of what the structural model could be used for
Example: This is the gizmo for translating, and there are other variations (rotate, scale, and pivot).
!gizmo
Here's an example of what the bone anchoring would look like (this is to animate each bone individually):
!bone anchorage
an example of what the replays category would look like
!categories
This fork is under the MIT license