
Highly customizable weapon back slots
Item render support custom transformations. Uses a Trinket back slot
!Iron axe
Type /backslot for config. It's can be useful for items from other mods.
Example how to configure item render on the back
Pyre's Embrace from Too many bows:
Default bow position: !Pyre's Embrace from Too many bows
/backslot transform render RIGHT_HAND
!/backslot transform render RIGHT_HAND
/backslot transform rotation x 90
/backslot transform rotation x 250
/backslot transform rotation x 90
!/backslot transform rotation x 90 /backslot transform rotation x 250 /backslot transform rotation x 90
/backslot transform rotation y 240
/backslot transform position x 0.2
!/backslot transform rotation y 240 /backslot transform position x 0.2
/backslot transform to view the settings for an item. You can click on the yellow button to copy the settings to the clipboard in JSON format. Then you can use /backslot transform json to apply the copied settings to another item
!/backslot transform
Torchebearer from Too many bows: !Torchebearer from Too many bows:
/backslot transform json {"item":"too_many_bows:flame_bow","rotation":{"x":90.0,"y":240.0,"z":90.0},"translation":{"x":0.2,"y":0.35,"z":0.17},"scale":{"x":1.0,"y":1.0,"z":1.0},"mode":"third_person_right_hand","enabled":true}
!/backslot transform json
Use /backslot save for save configuaration in config/flike/backslot.json
Use /backslot load for load configuaration from config/flike/backslot.json (It happens automatically on world loading)
Comparison with another BackSlot mod
My mod:!Torchebearer from Too many bows after some config Another backslot mod (u can't fix it):
!Torchebearer from Too many bows in another mod
Compatibility
The only problem I'm aware of is double rendering of item from another mod. It happens when another mod is using its own render for this item.Use /backslot transform render FALSE to turn off my render for this item.
Example: backpack's from INMIS
!Golden backpack from INMIS double render
/backslot transform render FALSE
/backslot save
!/backslot transform render FALSE
Please report any other issues here: https://github.com/FlikeID/flikebackslot/issues
Changelog and plans:
1.0: Initial version
- Active trinecat slot
- Button bind to replace an item with an active slot
- Correct item render behind the back
- Commands for adjusting the position
1.1: Translation update <-- u are here
- Text translation (into Russian and English)
- Set Y position to 0.2, so items don't clip into armor
Comming soon:
2.0: GUI update
- Change transformation via buttons (still wanna use chat, mod must be lightweight)
3.0: NBT update
- 4 config layers: Client<-World(Server)<-Player(NBT)<-Item(NBT), for additional customization.
4.0: Belt update
- I will add belt support with the ability to install a lantern.
FAQ (no one actually ask)
A: Item renders twice?Q: It looks like some mod is using its own render for this item. Use /backslot transform render FALSE to turn off my render for this item.
A: Belt?
Q: I gonna make it later. With lantern support
A: Use in modpack?
Q: Yes, no problem or anything. Actually, I made this mod specifically for my modpack.
A: Fork?
Q: Use github for forking and no problem (as long as it is following LGPL-3.0)
A: Forge?
Q: Maybe...?
A: 1.21 and etc.?
Q: Maybe later..? I wanna make mod, that can be used in any version after 1.20.1
A: Donation?
Q: No thanks. U can say thx (if you find a way how)
Как поиграть с друзьями с модом BackSlot by Flike?
Мод BackSlot by Flike куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода BackSlot by Flike будет готов за пару минут - BungeeHost сделает всё за вас.
