
AuthMe ForceLogin
Useful add-on for AuthMe-Reloaded for Offline-Server
Список изменений
Version 1.0 – 10/21/2025
✨ Main Additions
Full support for IP-based premium bypass.
If the player's IP matches the registered IP, they are automatically logged in via AuthMe.
Players can manually activate the bypass with /premiumbypass accept.
Ability to revoke the bypass with /premiumbypass revoke.
Check the status with /premiumbypass status.
Support for Bedrock users (names starting with _).
🛠 Improved Features
Multi-version compatible AuthMe detection and integration via reflection:
fr.xephi.authme.api.v3.AuthMeApi
fr.xephi.authme.api.API
fr.xephi.authme.AuthMe.getInstance().getAPI()
Automatic prompt on login to invite players to activate the bypass.
Fully configurable messages in config.yml.
Robust management of linked.yml to store linked IPs.
Compatibility with all Minecraft versions supporting AuthMe.
📝 Messages and Configuration
Customizable confirmation messages, prompts, and errors.
settings.prompt_on_join option to enable/disable the automatic prompt.
🐞 Fixes and Stability
Automatic and secure saving of linked.yml.
Enhanced error handling when calling AuthMe methods via reflection.
Secure IP verification before activating the bypass.
⚡ Additional Notes
Plugin is independent of account type (offline/online): works as long as AuthMe is installed.
Optimized for performance and multi-server compatibility.
Players must be authenticated via AuthMe before activating the bypass.
