
AuthMe ForceLogin
Useful add-on for AuthMe-Reloaded for Offline-Server
PremiumBypass 1.2.1
release13 февраля 2026 г.✨ Main additions
✅ Improved compatibility and robust handling of the bypass feature during the login sequence.
PremiumBypass 1.2.0
release30 декабря 2025 г.✨ Main additions
✅ Full compatibility with Paper 1.21.5 up to 1.21.9.
✅ Plugin forced to load after AuthMe via depend: AuthMe in plugin.yml
✅ Use of secure Reflection for AuthMe API (forceLogin, isAuthenticated)
✅ Login execution scheduled with a one-tick scheduler to ensure AuthMe is ready
✅ Silent handling of already logged-in players (isAuthenticated) to prevent duplicates
✅ Support for hybrid offline/online mode
PremiumBypass 1.1.1
release21 октября 2025 г.✨ Main additions
The command /premiumbypass has been changed to /premium.
PremiumBypass 1.1.0
release21 октября 2025 г.Version 1.1 – October 21, 2025
✨ Main Additions
Support for premium bypass based on multiple IP addresses for each player.
🛠 Improved Features
Adapted linked.yml file management to store multiple IP addresses per player.
Verification and activation of the bypass for all registered IP addresses.
🐞 Bug Fixes and Stability
Secure saving of multiple IP addresses in linked.yml.
IP address verification before activation to prevent conflicts.
⚡ Additional Notes
Players must be authenticated via AuthMe before activating the bypass.
PremiumBypass 1.0.0
release21 октября 2025 г.Version 1.0 – 10/21/2025
✨ Main Additions
Full support for IP-based premium bypass.
If the player's IP matches the registered IP, they are automatically logged in via AuthMe.
Players can manually activate the bypass with /premiumbypass accept.
Ability to revoke the bypass with /premiumbypass revoke.
Check the status with /premiumbypass status.
Support for Bedrock users (names starting with _).
🛠 Improved Features
Multi-version compatible AuthMe detection and integration via reflection:
fr.xephi.authme.api.v3.AuthMeApi
fr.xephi.authme.api.API
fr.xephi.authme.AuthMe.getInstance().getAPI()
Automatic prompt on login to invite players to activate the bypass.
Fully configurable messages in config.yml.
Robust management of linked.yml to store linked IPs.
Compatibility with all Minecraft versions supporting AuthMe.
📝 Messages and Configuration
Customizable confirmation messages, prompts, and errors.
settings.prompt_on_join option to enable/disable the automatic prompt.
🐞 Fixes and Stability
Automatic and secure saving of linked.yml.
Enhanced error handling when calling AuthMe methods via reflection.
Secure IP verification before activating the bypass.
⚡ Additional Notes
Plugin is independent of account type (offline/online): works as long as AuthMe is installed.
Optimized for performance and multi-server compatibility.
Players must be authenticated via AuthMe before activating the bypass.
