▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/AuthMe ForceLogin
AuthMe ForceLogin

AuthMe ForceLogin

Useful add-on for AuthMe-Reloaded for Offline-Server

3.6K
2

PremiumBypass 1.2.1

release13 февраля 2026 г.

✨ Main additions

✅ Improved compatibility and robust handling of the bypass feature during the login sequence.

PremiumBypass 1.2.0

release30 декабря 2025 г.

✨ Main additions

✅ Full compatibility with Paper 1.21.5 up to 1.21.9.

✅ Plugin forced to load after AuthMe via depend: AuthMe in plugin.yml

✅ Use of secure Reflection for AuthMe API (forceLogin, isAuthenticated)

✅ Login execution scheduled with a one-tick scheduler to ensure AuthMe is ready

✅ Silent handling of already logged-in players (isAuthenticated) to prevent duplicates

✅ Support for hybrid offline/online mode

PremiumBypass 1.1.1

release21 октября 2025 г.

✨ Main additions

The command /premiumbypass has been changed to /premium.

PremiumBypass 1.1.0

release21 октября 2025 г.

Version 1.1 – October 21, 2025

✨ Main Additions

Support for premium bypass based on multiple IP addresses for each player.

🛠 Improved Features

Adapted linked.yml file management to store multiple IP addresses per player.

Verification and activation of the bypass for all registered IP addresses.

🐞 Bug Fixes and Stability

Secure saving of multiple IP addresses in linked.yml.

IP address verification before activation to prevent conflicts.

⚡ Additional Notes

Players must be authenticated via AuthMe before activating the bypass.

PremiumBypass 1.0.0

release21 октября 2025 г.

Version 1.0 – 10/21/2025

✨ Main Additions

Full support for IP-based premium bypass.

If the player's IP matches the registered IP, they are automatically logged in via AuthMe.

Players can manually activate the bypass with /premiumbypass accept.

Ability to revoke the bypass with /premiumbypass revoke.

Check the status with /premiumbypass status.

Support for Bedrock users (names starting with _).

🛠 Improved Features

Multi-version compatible AuthMe detection and integration via reflection:

fr.xephi.authme.api.v3.AuthMeApi

fr.xephi.authme.api.API

fr.xephi.authme.AuthMe.getInstance().getAPI()

Automatic prompt on login to invite players to activate the bypass.

Fully configurable messages in config.yml.

Robust management of linked.yml to store linked IPs.

Compatibility with all Minecraft versions supporting AuthMe.

📝 Messages and Configuration

Customizable confirmation messages, prompts, and errors.

settings.prompt_on_join option to enable/disable the automatic prompt.

🐞 Fixes and Stability

Automatic and secure saving of linked.yml.

Enhanced error handling when calling AuthMe methods via reflection.

Secure IP verification before activating the bypass.

⚡ Additional Notes

Plugin is independent of account type (offline/online): works as long as AuthMe is installed.

Optimized for performance and multi-server compatibility.

Players must be authenticated via AuthMe before activating the bypass.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x

Платформы

Поддерживаемые окружения

Сервер

Создатели

Детали

Лицензия:Apache-2.0
Опубликован:5 месяцев назад
Обновлён:2 месяца назад
Главная